X-Toon OSL Implementation (Cycles) 3d model
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X-Toon OSL Implementation (Cycles)

X-Toon OSL Implementation (Cycles)

by Blend Swap
Last crawled date: 7 years, 9 months ago
__X-Toon: An Extended Toon Shader__

Traditional toon shading uses a 1D texture that describes how tone varies with surface orientation relative to a given light source. In this paper we describe two extensions to the basic algorithm that support view-dependent effects. First, we replace the 1D texture with a 2D texture whose second dimension corresponds to the desired “tone detail,” which can vary with depth or surface orientation. This supports effects such as levels-of-abstraction, aerial perspective, depth-of-field, backlighting, and specular highlights.OSL Implementation of theX-Toon paper.WARNING: Read theBlender Artist threadto know how to use the nodes. Remember that in the texture text box goes the image filename with the full path, e.g.:D:\Blender\Development\BEER\Node_shaders\textures\2D_map.pngModels fromStanford 3D Scannig Repository.Support theB.E.E.R.project. :) Comment, contribute or spread the word.Latest Change on 2013/06/03, 19:20:16Updated image file

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