VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey by joaoluisbrito 3d model
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VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey by joaoluisbrito

VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey by joaoluisbrito

by Thingiverse
Last crawled date: 3 years ago
Remixing enabled (share alike). Create your own extras and spread the magic!
I'm unable to continue supporting this project. I must move on, and I'm counting on the community to come up with new cups and awesome attachments!
NOTICE: All of the files provided here are for non-commercial use only!
Demo video kindly provided by Teemo the Yordleward

Latest 26/01/2020
Added a paddle for Valve Index Controllers - need testing (open to ideas and feedback for improvement or alternatives)
Updated some parts that were breaking often

Features
Economic and lightweight print (weighs as much as 1 Oculus controller)
Fully 3D Printable
Minimal support requirement
Ergonomic Grips with Magnetic Variants
Modular Length
QoL Attachments, endless customization
OPTIONAL
6mm bolts for body parts
4mm bolts for attachments
Magnets:
10mmx2mm magnets or 20x3mm magnets, depending which size you pick. Any countersink neodymium magnets recommended, flat magnets usable as well. Vive controllers will need 4.8kg of pull. Please handle magnets carefully.
//Designed for games like Onward, Pavlov VR and Hotdogs, Horseshoes & Handgrenades//

To-do List
Redoing documentation, marketing and instructional videos
Changelog

26/01/2020 - Updated CheekRest thickness; Updated Bipod with more solid design; Updated Reinforcement Bracket for better fitting and structure; Added test Valve Index Paddle
22/08/2019 - Remix Enabled
07/05/2019 - Fixed and updated Quest/Rift S Grips
27/03/2019 - Fixed mesh issue with all the magnetic grips. Added Oculus Quest/Rift S Grips (need testing)
27/03/2019 -  Fixed non-manifold areas on Rails. Updated basic documentation.
16/03/2019 -  Added remade magnetic grips, two magnet sizes avaliable; One year anniversary :); Version 2 (Final)
 09/03/2019 -  Added sling mounting point add-on, added universal camera tripod mounts
 09/03/2019 -  Optimization - Stock Overhaul. Overall reduced filament usage, improved ergonomics and structural integrity. Version 1.9
 19/01/2019 -  Updated both kits, optimization and compatibility. Moved angled adapter to tactical kit.
 17/01/2019 -  Updated Reinforcement-Brackets
 19/12/2018 -  Updated Grip-Odyssey and Grip-OdysseyNaked; Updated Grip-Vive and Grip-ViveNaked; version 1.8
 10/12/2018 -  Updated Grip-Oculus and Grip-OculusNaked;
 04/12/2018 -  Added Reinforcement Brackets to prevent joint damage. Optional use.
 26/11/2018 -  Updated misc description, please increase infill around joint area for all rails.
 20/11/2018 -  The thickening has begun. Updated Grip-WMR and GripWMRNaked. Slowly (but surely) updating others (added Grip-WMR-v3; Grip-WMRNAked-V3)
 09/11/2018 -  Fixed Pin-Batch alignment
 01/10/2018 -  Redesigned shotgun kit (yet again); New Vive grips with Nagorak's edit (kudos to him)

 19/09/2018 -  Removed the infamous pointy bits, updated Rail-1, Rail-2, Rail-3. Added Rail-Half (1/2 length)

 02/08/2018 -  Redone Rails, Pins, Stock, Stock-Mount, Bipod and Shotgun-Kit; printing and optimizing; Version 1.7

 01/08/2018 -  Minor file updates, optimization; Replaced all pin files for a single one. Put'em in and snap them to length.

 31/07/2018 -  Updated Rail-1, Stock-mount, Stock; updated project cover picture; Removed Foregrip-Adapter--wip, Pin-stock-mount-2

 21/06/2018 -  Added Grip-OculusMagnet-b; Grip-WMRMagnet-b; Grip-ViveMagnet-b; Grip-OdysseyMagnet-b; Requires 10mmx2mm neodimium magnets.

 23/05/2018 -  Updated all grips, grouped left and right. Added Naked Grips: Improved handling and maneuvering, reduced long range stability and accuracy. Pick ;)
Removed Variable Adapter until properly working.


 22/05/2018 -  Fixed Grip-Adapter45 tolerances, now working.

 11/05/2018 -  Shotgun-Adapter breaking off, hotfixed with a bulky and supportive version - apologies for the eye sore.

 11/05/2018 -  Added SHOTGUN RAIL :D Video on it soon! Consists of Shotgun-Rail (replaces Rail-3), Shotgun Adapter for grips and Shotgun-Rail-Extension for extra tchk-tchk; 1.6 Update

 11/05/2018 -  Fixed 45º Adapter added after accounts of broken variable adapters - grip45.stl

 23/04/2018 -  Grip-Vive-V2 has been added; cut down on size and adjusted fitting.

 22/04/2018 -  Rail-3 has been updated with new sling loop; Version-2 for Odyssey Grips released (testing); Tweaked and renamed foregrip-adapter.stl

 19/04/2018 -  Released a Foregrip Adapter (Experimental). Use it to angle your grip and hold a weapon naturally. A new picture shows its features; 1.5 Update

 14/04/2018 -  Released Tactical Kit 1. All kits are on sale for a limited time; Update 1.4

 09/04/2018 - Reuploaded Odyssey grips, tested. Thanks to u/chapout on /r/3DPrinting for integral feedback; 1.3 Update

 08/04/2018 - Adjusted tolerances on all Grip mounts - shouldn't wobble so much - Tested 

 08/04/2018 - Rebuilt all grip lanyard slots; many thanks to u/kingzope on /r/oculus for solving this one and for his dedication 

 06/04/2018 - Windows Mixed Reality and Odyssey support is in 

 05/04/2018 - Vive-grip.stl has been tested. Shoutout to u/deityofchaos at /r/Vive  

 04/04/2018 - Marksman Kit Release; 1.2 Update

 03/04/2018 - HTC VIVE Support (beta); 1.1 Update

 02/04/2018 - Updated Rail-1

 29/03/2018 - Released Trailer and In-depth guide for VRGM  

 26/03/2018 - Released 1.0 - Fully printed and tested

 24/03/2018 - Repaired Stock mesh

 24/03/2018 - Replaced Grip meshes, previous are obsolete

 21/03/2018 - Updated fitting tolerance for all parts

 20/03/2018 - Fixed critical mistake in Rail-1

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