CG Trader
Vampires Family
by CG Trader
Last crawled date: 1 year, 8 months ago
4 low polygonal game ready animated models of vampires in 3D Max file version 2009. .FBXs included.
Low polygonal character versions (LOD) included. Unreal assets included.
Unity Asset included.
Rigged version in 3D MAX files included. Unreal Technical Details: Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 4 character blueprint, 4 skeletal meshes
Vertex counts of characters: every one around 17,000 vertexes (around 5,000 LOD)
Number of Textures: 8 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 4 Materials
Number of Animations: 72 for each character
Animation types: 48 on place animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).
3D MAX rigged files included. Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes. Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes. Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes. Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes. Every rig has 63 bones. Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096 Characters have same number (72) of animations. 48 "on place and 24 with root motion.
BIP (Character Studio) files are included. Animation list: T-Pose: 0 - 0fr. IDLE - 2 - 100 fr., Pick_object - 101 - 141 fr., pointing_A - 142 - 202 fr., Shrugs - 203 - 248 fr., Talking_A - 249 - 289 fr., Talking_B - 290 - 440 fr., COMBAT_mode - 445 - 495 fr., 2_Blows - 496 - 546 fr., anger - 547 - 597 fr., Blow_left_hand_A - 598 - 633 fr., Blow_left_hand_B - 635 - 670 fr., Blow_right_hand_A - 670 - 705 fr., Blow_right_hand_B - 706 - 741 fr., Cray - 742 - 822 fr., M_Knocked_backward - 823 - 863 fr., Down_back - 865 - 905 fr., Recover_from_knocked_backward - 906 - 946 fr., Hit_from_back - 946 - 981 fr., Hit_from_front - 982 - 1017 fr., Hit_from_left - 1018 - 1053 fr., hit_from_righ - 1054 - 1089 fr., Looking_around - 1090 - 1266 fr., Tracking - 1267 - 1442 fr., M_2_Blows_moving - 1443 - 1493 fr., M_Blow_left_hand_A_Moving - 1494 - 1529 fr., M_Blow_left_hand_B_Moving - 1530 - 1565 fr., M_Blow_right_hand_A_Moving - 1566 - 1601 fr., M_Blow_right_hand_B_Moving - 1602 - 1637 fr., M_Dodge_Jump_Backward - 1638 - 1663 fr., M_Dodge_JumpLeft - 1664 - 1689 fr., M_Dodge_JumpRight - 1690 - 1715 fr., M_Jump_standing - 1716 - 1791 fr., M_Moving_left - 1792 - 1812 fr., M_Moving_right - 1813 - 1833 fr., M_Turn_Left_90t - 1834 - 1859 fr., M_Turn_Right_90t - 1860 - 1885 fr., Dying_A - 1886 - 1951 fr., Dying_B - 1956 - 1996 fr., M_Die_knocked_backward - 2001 - 2018 fr., M_Die_knocked_forward - 2023 - 2040 fr., M_Casual_walk - 2045 - 2081 fr., M_Cautious_walk - 2086 - 2126 fr., M_Climbing_wall - 2131 - 2161 fr., M_combat_run - 2166 - 2188 fr., M_Jump_runing - 2193 - 2233 fr., M_run - 2238 - 2260 fr., M_Walking_back_A - 2265 - 2300 fr., M_falling_down - 2305 - 2345 fr., RM_2_Blows_moving - 2350 - 2400 fr., RM_Blow_left_hand_A_Moving - 2405 - 2440 fr., RM_Blow_left_hand_B_Moving - 2445 - 2480 fr., RM_Blow_right_hand_A_Moving - 2485 - 2520 fr., RM_Blow_right_hand_B_Moving - 2525 - 2560 fr., RM_Casual_walk - 2565 - 2601 fr., RM_Cautious_walk - 2606 - 2646 fr., RM_Climbing_wall - 2651 - 2681 fr., RM_combat_run - 2686 - 2708 fr., RM_Die_knocked_backward - 2713 - 2730 fr., RM_Die_knocked_forward - 2735 - 2752 fr., RM_Dodge_Jump_Backward - 2757 - 2782 fr., RM_Dodge_JumpLeft - 2787 - 2812 fr., RM_Dodge_JumpRight - 2817 - 2842 fr., RM_falling_down - 2847 - 2887 fr., RM_Jump_runing - 2892 - 2932 fr., RM_Jump_standing - 2937 - 3012 fr., RM_Knocked_backward - 3017 - 3057 fr., RM_Moving_left - 3062 - 3082 fr., RM_Moving_right - 3087 - 3107 fr., RM_run - 3112 - 3134 fr., RM_Turn_Left_90t - 3139 - 3164 fr., RM_Turn_Right_90t - 3169 - 3194 fr., RM_Walking_back_A - 3199 - 3234 fr., fantasy child man medieval monster tomb undead dead bat cave necturus creature vampire baby scary zombie demon character unreal unity fantasy character character unity fantasy character vampire bat
Low polygonal character versions (LOD) included. Unreal assets included.
Unity Asset included.
Rigged version in 3D MAX files included. Unreal Technical Details: Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 4 character blueprint, 4 skeletal meshes
Vertex counts of characters: every one around 17,000 vertexes (around 5,000 LOD)
Number of Textures: 8 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 4 Materials
Number of Animations: 72 for each character
Animation types: 48 on place animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but made by hand).
3D MAX rigged files included. Baby: 15,688 (4,497 LOD) polygons, 31,320 (8,942 LOD) triangles 15,874(4,659 LOD) vertexes. Patriarch: 17,056 (5,311 LOD) polygons, 34,041 (10,573 LOD) triangles 17,276(5,507 LOD) vertexes. Mister Vampire: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes. Missus Vampire: 17,290 (5,191 LOD) polygons, 34,467 (10,303 LOD) triangles 17,483(5,394 LOD) vertexes. Every rig has 63 bones. Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096 Characters have same number (72) of animations. 48 "on place and 24 with root motion.
BIP (Character Studio) files are included. Animation list: T-Pose: 0 - 0fr. IDLE - 2 - 100 fr., Pick_object - 101 - 141 fr., pointing_A - 142 - 202 fr., Shrugs - 203 - 248 fr., Talking_A - 249 - 289 fr., Talking_B - 290 - 440 fr., COMBAT_mode - 445 - 495 fr., 2_Blows - 496 - 546 fr., anger - 547 - 597 fr., Blow_left_hand_A - 598 - 633 fr., Blow_left_hand_B - 635 - 670 fr., Blow_right_hand_A - 670 - 705 fr., Blow_right_hand_B - 706 - 741 fr., Cray - 742 - 822 fr., M_Knocked_backward - 823 - 863 fr., Down_back - 865 - 905 fr., Recover_from_knocked_backward - 906 - 946 fr., Hit_from_back - 946 - 981 fr., Hit_from_front - 982 - 1017 fr., Hit_from_left - 1018 - 1053 fr., hit_from_righ - 1054 - 1089 fr., Looking_around - 1090 - 1266 fr., Tracking - 1267 - 1442 fr., M_2_Blows_moving - 1443 - 1493 fr., M_Blow_left_hand_A_Moving - 1494 - 1529 fr., M_Blow_left_hand_B_Moving - 1530 - 1565 fr., M_Blow_right_hand_A_Moving - 1566 - 1601 fr., M_Blow_right_hand_B_Moving - 1602 - 1637 fr., M_Dodge_Jump_Backward - 1638 - 1663 fr., M_Dodge_JumpLeft - 1664 - 1689 fr., M_Dodge_JumpRight - 1690 - 1715 fr., M_Jump_standing - 1716 - 1791 fr., M_Moving_left - 1792 - 1812 fr., M_Moving_right - 1813 - 1833 fr., M_Turn_Left_90t - 1834 - 1859 fr., M_Turn_Right_90t - 1860 - 1885 fr., Dying_A - 1886 - 1951 fr., Dying_B - 1956 - 1996 fr., M_Die_knocked_backward - 2001 - 2018 fr., M_Die_knocked_forward - 2023 - 2040 fr., M_Casual_walk - 2045 - 2081 fr., M_Cautious_walk - 2086 - 2126 fr., M_Climbing_wall - 2131 - 2161 fr., M_combat_run - 2166 - 2188 fr., M_Jump_runing - 2193 - 2233 fr., M_run - 2238 - 2260 fr., M_Walking_back_A - 2265 - 2300 fr., M_falling_down - 2305 - 2345 fr., RM_2_Blows_moving - 2350 - 2400 fr., RM_Blow_left_hand_A_Moving - 2405 - 2440 fr., RM_Blow_left_hand_B_Moving - 2445 - 2480 fr., RM_Blow_right_hand_A_Moving - 2485 - 2520 fr., RM_Blow_right_hand_B_Moving - 2525 - 2560 fr., RM_Casual_walk - 2565 - 2601 fr., RM_Cautious_walk - 2606 - 2646 fr., RM_Climbing_wall - 2651 - 2681 fr., RM_combat_run - 2686 - 2708 fr., RM_Die_knocked_backward - 2713 - 2730 fr., RM_Die_knocked_forward - 2735 - 2752 fr., RM_Dodge_Jump_Backward - 2757 - 2782 fr., RM_Dodge_JumpLeft - 2787 - 2812 fr., RM_Dodge_JumpRight - 2817 - 2842 fr., RM_falling_down - 2847 - 2887 fr., RM_Jump_runing - 2892 - 2932 fr., RM_Jump_standing - 2937 - 3012 fr., RM_Knocked_backward - 3017 - 3057 fr., RM_Moving_left - 3062 - 3082 fr., RM_Moving_right - 3087 - 3107 fr., RM_run - 3112 - 3134 fr., RM_Turn_Left_90t - 3139 - 3164 fr., RM_Turn_Right_90t - 3169 - 3194 fr., RM_Walking_back_A - 3199 - 3234 fr., fantasy child man medieval monster tomb undead dead bat cave necturus creature vampire baby scary zombie demon character unreal unity fantasy character character unity fantasy character vampire bat
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