Uzi Submachine Gun 3d model
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Uzi Submachine Gun

Uzi Submachine Gun

by Free3D
Last crawled date: 2 years, 10 months ago
• Uzi Submachine Gun is low poly and ready for use in games or real time renders.
• Not intended for subdivision
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken from the viewport using a Direct X shader

||SPECS||

Model (10 Objects):

Weapon consists of separate objects linked in the following hierarchy:

• uzi_root_node (Dummy node)
• uzi_body
• uzi_trigger
• uzi_safety
• uzi_magazine
• uzi_bullet
• uzi_cockingknob
• uzi_stock_front
• uzi_stock_back
• uzi_bolt

Polygons:
• 4069 Polys
• 4124 Verts

• Polygons are all quads or tris, no n-gons
• Parts such as the magazine, bolt, stock and trigger are separate objects which can be moved or animated
• Stock can be folded or extended
• Product includes 9mm bullet
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
• 2 .obj and .fbx version: stock folded and stock extended

Textures:

4x 2048x2048 resolution
• uzi_diffuse
• uzi_normal
• uzi_spec
• uzi_gloss

• Product includes Photoshop CS5 source files for the textures with named layers and groups

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