tsunami 3d model
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tsunami

tsunami

by Blend Swap
Last crawled date: 7 years, 10 months ago
This is the file I used to create the wave herehttp://www.youtube.com/watch?v=S9LtDzTeb_c&hd=1This link also contains the links to the videos explaining how to use most of the file.I am not sure if it is possible to completely replicate what I did with this, but I hope it may contain tips for people trying to do something like it.Here are the links to the tutorials:LAYERS AND ORGANIZATIONHow the layers are organized and where everything is.http://www.youtube.com/watch?v=oddsVmyfiS4&hd=1THE MASK MODIFIERThis part is the simplest, about the mask modifier, why it is important in this file and how to use it.http://www.youtube.com/watch?v=bjcK-rYROGQ&hd=1UV PROJECT MODIFIERThis part is about the uv project modifer and uv project order. Why I used it and why object mapping or uv map would not work.http://www.youtube.com/watch?v=OUkxxqpo3bc&hd=1VERTEX WEIGHT PROXIMITYPainting the deformation influences dynamically. Why I use 0.6 as weight and about the vertex groupshttp://www.youtube.com/watch?v=8iz7Kemxhq8&hd=1WAVE RIGThis part is about the rig I created. The motion of the bridge and camera, the use of lattices universally, bend modifier, drivers used to control and the height of the wave influencing the bending.http://www.youtube.com/watch?v=e7GyqPY_WZQ&hd=1COLLISION DETECTIONHow I created the detection of the collisions. Why dynamic paint would not work, nor would animated textures. How I used remesh modifier and textures to create the detection. Why blender particles sux.http://www.youtube.com/watch?v=EgjW0MOalg4&hd=1DUPLICATING THE WAVEHow to pass the changes from the main wave to its copies. An intro to suffering and despair.http://www.youtube.com/watch?v=meWJ5MVbLv0&hd=1PARTICLE RENDERINGThe alpha from the wave and bridge, holdout shader, how to save the files and use a big number of particles. Why not to use disk cache. Use of seeds for multiple renders.http://www.youtube.com/watch?v=wctGUHnZ4ic&hd=1THE WAVE SHADERHere I show the use of ray length with gradient, emission shader to understand the textures and uv project.http://www.youtube.com/watch?v=0HzD-akUFVI&hd=1

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