Triplanar mapping - automatic seamless UV material for Cycles 3d model
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Triplanar mapping - automatic seamless UV material for Cycles

Triplanar mapping - automatic seamless UV material for Cycles

by Blend Swap
Last crawled date: 7 years, 7 months ago
Triplanar mapping is an automatic technique of generating texture coordinates. It is particularly useful for landscapes, rocks, trees and other objects with dense, organic patterns.It is projecting textures from front, top and side, then blending between them.Node setup: http://imgur.com/eXnezkBIndividual texture can be chosen for each direction (e.g. snow from the top, rock from the sides).Usage: just use the Triplanar material. In the node editor, change Scale in mapping nodes and replace texture images.Latest Change on 2015/03/23, 08:31:40added screenshot on imgur

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