3dExport
tophelm
by 3dExport
Last crawled date: 1 year, 9 months ago
mesh
the mesh is made in a blender, the mesh is collapsed into one object with the assigned one material (with assigned textures), origin (pivot) is in the center of coordinates and all transforms are applied.
uv
mapping with overlaps, pading 8px, texel density for 4k textures is 1700 px / m, texel is uniform, all shells are aligned on axes and without distortion, textures can be compressed to 2048px without much loss of detail.
bake
baking in marmoset and adapted for substance painter, baked height_map to increase the detail of the geometry by tessellation, the distance between the shells is completely filled with padding, you can check all the textures in the image
textures
textures made in substance painter and exported in pbr preset (normal_map for gl), you can re-export all textures with another preset (spp file will be together with textures)
render
all image rendered in blender (eevee) and all stuff saved in other collection, render extension 2560 * 1440
export
mesh - fbx, obj, blend textures - all textures (bake and final textures) png, spp
thank you for reading to the end, you can comment and like the model, do not forget)).
the mesh is made in a blender, the mesh is collapsed into one object with the assigned one material (with assigned textures), origin (pivot) is in the center of coordinates and all transforms are applied.
uv
mapping with overlaps, pading 8px, texel density for 4k textures is 1700 px / m, texel is uniform, all shells are aligned on axes and without distortion, textures can be compressed to 2048px without much loss of detail.
bake
baking in marmoset and adapted for substance painter, baked height_map to increase the detail of the geometry by tessellation, the distance between the shells is completely filled with padding, you can check all the textures in the image
textures
textures made in substance painter and exported in pbr preset (normal_map for gl), you can re-export all textures with another preset (spp file will be together with textures)
render
all image rendered in blender (eevee) and all stuff saved in other collection, render extension 2560 * 1440
export
mesh - fbx, obj, blend textures - all textures (bake and final textures) png, spp
thank you for reading to the end, you can comment and like the model, do not forget)).
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