Toothless eyes in color without a multicolor printer by paparazzi 3d model
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Toothless eyes in color without a multicolor printer by paparazzi

Toothless eyes in color without a multicolor printer by paparazzi

by Thingiverse
Last crawled date: 4 years, 1 month ago
Thus, if you don't have a multi-material printer, you can still print toothless in color
To get the green eyes with white spots like me :
print
pupils_spots_holed_print_at_97percent_scale.stl in black at 97% scale
eyes_low_poly_print_at_97percent_scale.stl in green at 97% scale
spots_white.stl (print them with the skull)
The spots need to be glued a little.
The eyes and pupils surface must be well prepared (cleaned from all print defects)
The insertion of the pairs eye/pupils into the eyes socket is a press fit, no need to glue the eyes. A good looking situation should be that the pupils when alone fit it and out easily (just go strait in).
First insert the eyes(green part) in position, using a tool like a flat screwdriver to press it against the inside, it should rather lock. They must be fully inserted. Then press fit the pupils. You should feel some resistance, but should not have to force very much.
if you don't like the spots, you can still use the original files for the eyes and pupils, but still you will need to scale them at 97% in order to be able to fit them in the eye sockets.
I had no problem printing the skull and tail and tongue as separate parts.
I advise you to print to 2 copies of each because when you will have finished it, realizing it is so cute, you will want a second one. And switching filament 4x is boring. + it slows down a little the print and give some more time for layer cooling, which should increase quality a little.
freecad model used for checks and boolean operations provided. the original pupils files could not be processed by freecad for boolean operations. convex hull was first computed with meshlab as the only solution i found to repair the defects of the file, then poly reduction was done with mesh mixer in order to have an amount of polygons manageable by freecad... something very simple to do, turned out to be very time consuming.

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