Toon Shading Outlines - Cel-Shading [GLSL|Realtime|BGE] 3d model
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Blend Swap
Toon Shading Outlines - Cel-Shading [GLSL|Realtime|BGE]

Toon Shading Outlines - Cel-Shading [GLSL|Realtime|BGE]

by Blend Swap
Last crawled date: 7 years, 9 months ago
Hey Guys, so here's something new:A shader, which creates some nice looking Outlines for your cartoon games.This Shader takes nearly no power, so it's quite useful with even big games.Remember to credit us, if you use this code. Thanks!To save Computing Energy, use my Logic ;)To get the Materials right, select both at specular and diffuse the Toon-Option.Diffuse: Set Intesity to 1,0; Size to 1,2; Smooth, whatever you want.Specular: Intesity to 0,2; Size to 0,45; Smooth doesn't matter.Set the Emit Value to around 0,1 and 0.05.Have Fun!Latest Change on 2013/02/21, 10:43:08Explained the Material Setings

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