Free3D

Tomahawk
by Free3D
Last crawled date: 4 years, 2 months ago
Tomahawk Weapon
The roughness metal ambient texture maps are all combined within one image and separated into different colour channels.
The packed map requires you to open the image within the unreal engine and click sRGB off and save. When in the material editor you need to turn the texture type to "linear colour" and use the colour channels as follows.
OcclusionRoughnessMetallic (Green Channel) Linear Roughess
OcclusionRoughnessMetallic (Blue Channel) Linear Metallic
OcclusionRoughnessMetallic (Red Channel) Linear Ambient Occlusion
The roughness metal ambient texture maps are all combined within one image and separated into different colour channels.
The packed map requires you to open the image within the unreal engine and click sRGB off and save. When in the material editor you need to turn the texture type to "linear colour" and use the colour channels as follows.
OcclusionRoughnessMetallic (Green Channel) Linear Roughess
OcclusionRoughnessMetallic (Blue Channel) Linear Metallic
OcclusionRoughnessMetallic (Red Channel) Linear Ambient Occlusion