The Rocketman For DS 3d model
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Renderosity
The Rocketman For DS

The Rocketman For DS

by Renderosity
Last crawled date: 4 years, 3 months ago


The Rocketman for DAZ Studio

For Genesis 3 Male

For Genesis 8 Male



inspired by the famous character of a fictional superhero appearing in American comic books originally published by Pacific Comics. Created by writer/artist Dave Stevens, the character first appeared in 1982 and is a homage to the Saturday matinee serial heroes from the 1930s through the 1950s.



The famous character's secret identity is Cliff Secord, a stunt pilot who discovers a mysterious jetpack that allows him to fly. His adventures are set in Los Angeles and New York in 1938, and Stevens gave them a retro, nostalgic feel influenced by the King of the Rocket Men and Commando Cody movie serials (both from Republic Pictures), and pinup diva Bettie Page.



In 1938 Los Angeles, Cliff Secord, a local racing pilot and barnstormer, discovers a rocket pack hidden by two gangsters fleeing the police. When he decides to take it for a spin, his life is turned upside down - in more ways than one!



Background, Character on images are NOT included!





This package contains:



The Rocketman Outfit.duf

TR Gloves.duf

TR Harness.duf

TR Helmet.duf

TR Jet Pack.duf

TR Leather Jacket.duf

TR Left Boot.duf

TR Mauser.duf

TR Pant.duf

TR Right Boot.duf



The Rocketman Outfit GM8.duf

TR Gloves GM8.duf

TR Harness GM8.duf

TR Helmet.duf

TR Jet Pack.duf

TR Leather Jacket GM8.duf

TR Left Boot GM8.duf

TR Mauser GM8.duf

TR Pant GM8.duf

TR Right Boot GM8.duf





Props :



TR Gloves

TR Gloves GM8

TR Harness

TR Harness GM8

TR Helmet

TR Jet Pack

TR Leather Jacket

TR Leather Jacket GM8

TR Left Boot

TR Left Boot GM8

TR Mauser

TR Mauser Loader

TR Pant

TR Pant GM8

TR Right Boot

TR Right Boot GM8



Materials Iray (.DUF)



TR Boot.duf

TR Gloves.duf

TR Harness.duf

TR Helmet.duf

TR Jet Pack.duf

TR Leather Jacket.duf

TR Mauser.duf

TR Pant.duf





Textures Include:



133 Textures, specular, bump, normal and transparency maps (4096 x 4096 to 512 x 512 )

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