Thingiverse

The Mandalorian - Mudhorn Clan (Smaller file - No Support) by PrintMaker28
by Thingiverse
Last crawled date: 4 years ago
This is a simple remix to add a little mechanical support beneath the cup to remove the need for slicer-generated support and dramatically reduce the .stl file size, which was huge due to the excessive number of triangles in the original model, almost three million!
This finished version has around 140,000 triangles and the 3D model's surface detail is essentially indistinguishable from the original. This is a typical problem with 3D "visual" models/renderings that are simply moved from the native environment and not appropriately targeted at a consumer additive printing environment.
You'll notice when previewing the the 3D model on this page there are apparently obvious surface "facets" (lots of little flat areas make up the overall surface), but they simply do not appear on the printed model due to the resolution limits of typical consumer printing systems. Also, It is important to remember that model surface complexity is completely separate from optimized printer settings and materials. The same source file can have dramatically different results from two similar systems, after a point, "better" models will not equal better prints!
Meshmixer was used to reduce the surface complexity and many passes were done to get a visually indistinguishable 3D model, then Tinkercad was used to add mechanical support. (Tinkercad has a 300,000 triangle limit for any .stl file) Tinkercad itself reduces surface complexity upon export, so if you want to maintain a specific target level of surface detail, Mexhmixer could be used for the edits, but Tinkercad is the generally universally-known platform.
This finished version has around 140,000 triangles and the 3D model's surface detail is essentially indistinguishable from the original. This is a typical problem with 3D "visual" models/renderings that are simply moved from the native environment and not appropriately targeted at a consumer additive printing environment.
You'll notice when previewing the the 3D model on this page there are apparently obvious surface "facets" (lots of little flat areas make up the overall surface), but they simply do not appear on the printed model due to the resolution limits of typical consumer printing systems. Also, It is important to remember that model surface complexity is completely separate from optimized printer settings and materials. The same source file can have dramatically different results from two similar systems, after a point, "better" models will not equal better prints!
Meshmixer was used to reduce the surface complexity and many passes were done to get a visually indistinguishable 3D model, then Tinkercad was used to add mechanical support. (Tinkercad has a 300,000 triangle limit for any .stl file) Tinkercad itself reduces surface complexity upon export, so if you want to maintain a specific target level of surface detail, Mexhmixer could be used for the edits, but Tinkercad is the generally universally-known platform.