Blend Swap

Texture Coordinate 'mapping' node with Inputs
by Blend Swap
Last crawled date: 8 years, 2 months ago
I never understood why in the world would anyone want not to have the ability to plug something into cycles texture coordinate mapping node's translate, rotate and scale values. While it remains a great mystery to me why the mapping node is as it is in cycles, here is a workaround. As far as I know, the math is correct(rotate was a bit tricky) and it works for me as it should as far, but please correct me if you find something wrong there.