3dExport
t rex the one
by 3dExport
Last crawled date: 1 year, 4 months ago
the t. rex is probably the largest land carnivor of all times,
since spinosaurus was a short legged marine animal, and this one
really resembles the one in the movie jurassic park.
this may be the best t rex 3d model besides the ones in the cinema.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
video animations:
https://youtu.be/o591dv6qric
https://youtu.be/y0he_nsosi8
https://youtu.be/qgm6rf3v9zk
https://youtu.be/ol7goyruqvi
https://youtu.be/y8hezarod0e
https://youtu.be/ch_i7ay3vaw
https://youtu.be/4844vmcl0vc
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - 3.7 m hip height;
large 8192 pixel diffuse, normal, displacement, bump and specular maps;
jurassic park paddock breakout recreation scene;
complete rig and walking animation;
forward and spot on walking animation provided.
paddock breakout animation;
eye and nose blinking and tongue lifting in max format;
naming convention;
3ds max 2017 native file;
fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
119214 faces and 124549 vertices without mesh subdivision.
(green rex is not included, but you can achieve that look if you want.
i have the green map settings registered in my notes.)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and obj format notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it also has bones and geometric controllers in place, but it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other similar
animations and poses or stills, but sometimes at the beginning of each animation, the first frames are a bit glitchy.
you still have good animation in fbx, and it was very hard to be able to fix and export this format as it is now
because the first exports were full of crazy errors.
maps for obj and fbx are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another rendered can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should not be higher than 1, and is enough, or it will slow down the machine.
body displacement map should not be set to more than 1 or 2 value; normal map to 4 value, and additional bump map to 0.4.
with daylight, material specular highlights - specular level - 200, glosiness - 35, maps specular level - 305.
tongue normal map should be set to 2 value.
with daylight, material specular highlights - specular level - 129, glosiness - 26, maps specular level - 100.
you have two .max files. one, "tira_correcto a final", is for daylight settings and the other, "tira_correcto a final sair cerca a",
is for night and rain settings. rain is a video effect not included. (day light file also has night lights but they are disabled).
map specular level values in max material editor, and lights, affect force of shine.
when opening file, it will say that file "lin doil.bmp" is missing. it´s an unnecessary map file that somehow got applied to a certain object in the scene, but i couldn´t know which object was. all the important maps come along with this model.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
since spinosaurus was a short legged marine animal, and this one
really resembles the one in the movie jurassic park.
this may be the best t rex 3d model besides the ones in the cinema.
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
video animations:
https://youtu.be/o591dv6qric
https://youtu.be/y0he_nsosi8
https://youtu.be/qgm6rf3v9zk
https://youtu.be/ol7goyruqvi
https://youtu.be/y8hezarod0e
https://youtu.be/ch_i7ay3vaw
https://youtu.be/4844vmcl0vc
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
clean topology;
mesh subdivision;
real world scale - 3.7 m hip height;
large 8192 pixel diffuse, normal, displacement, bump and specular maps;
jurassic park paddock breakout recreation scene;
complete rig and walking animation;
forward and spot on walking animation provided.
paddock breakout animation;
eye and nose blinking and tongue lifting in max format;
naming convention;
3ds max 2017 native file;
fbx and obj formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
body, eyes, teeth, tongue and nails have a total of
119214 faces and 124549 vertices without mesh subdivision.
(green rex is not included, but you can achieve that look if you want.
i have the green map settings registered in my notes.)
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
fbx and obj format notes:
the obj format only has the meshes and mapping coordinates - maps will appear in place.
it also has bones and geometric controllers in place, but it has no functioning rig, or animation or deformation.
the fbx format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. you have the walking animation and the other similar
animations and poses or stills, but sometimes at the beginning of each animation, the first frames are a bit glitchy.
you still have good animation in fbx, and it was very hard to be able to fix and export this format as it is now
because the first exports were full of crazy errors.
maps for obj and fbx are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
final notes:
rendered and mapped according to default scanline renderer.
for even greater realism and image motion improvement another rendered can be used.
map values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
body mesh subdivision should not be higher than 1, and is enough, or it will slow down the machine.
body displacement map should not be set to more than 1 or 2 value; normal map to 4 value, and additional bump map to 0.4.
with daylight, material specular highlights - specular level - 200, glosiness - 35, maps specular level - 305.
tongue normal map should be set to 2 value.
with daylight, material specular highlights - specular level - 129, glosiness - 26, maps specular level - 100.
you have two .max files. one, "tira_correcto a final", is for daylight settings and the other, "tira_correcto a final sair cerca a",
is for night and rain settings. rain is a video effect not included. (day light file also has night lights but they are disabled).
map specular level values in max material editor, and lights, affect force of shine.
when opening file, it will say that file "lin doil.bmp" is missing. it´s an unnecessary map file that somehow got applied to a certain object in the scene, but i couldn´t know which object was. all the important maps come along with this model.
plus a few simple instructions when file is opened.
support is always available should you have any question or complaint.
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