Artstation

Substance Designer Sculpter Node
by Artstation
Last crawled date: 2 years, 8 months ago
I created the Substance Sculpter node to mimic the handmade effect of sculpted alphas and heightmaps from ZBrush, with the flexibility and quick iteration of Substance Designer. The provided utility node will convert your simple masks into intricate and varied heightmaps. Both the SBSAR and SBS files come with a number of parameters so that you can tweak the look to exactly how you would like it. I have also included a textured version of the SBS file to demonstrate how quickly and easily this can be integrated in your material pipeline.
Fixed old dependencies for the Example version of the product
Fixed old dependencies for the Example version of the product