CG Trader
Steampunk gun and Full process Tutorial
by CG Trader
Last crawled date: 1 year, 7 months ago
This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible. ( the final model and project files are Free to use ) Tutorial Contents : _ Modeling ( Duration : 4 hours ) _ The modeling process is done in blender and in two parts :
Part 1 : Polygon modeling
Part 2 : Optimizing the product and bringing it to the minimum poly that will lead to a clean topology ( 22 K ) _ Unwrapping ( Duration : 25 minutes ) _ easy to follow all shortcuts we used are explained Standard UV Packing _ sculpting ( Duration : 54 minutes ) _ making a proper highpoly adding some details using brushes and alphas _ Texturing ( Duration : 3 hours & 40 minutes ) _ baking highpoly to lowpoly create lots of materials from 0 to 100 using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... ) exporting final textures _ rendering ( Duration : 48 minutes ) _ adding lights and HDRI to reach a good lighting based on reference post-processing in V-Ray framebuffer Software Used: Blender Rizom UV Substance Painter 3Dsmax / V-Ray Videos have subtitles in important parts . Free game asset details You will receive two textures folders, each with two types of textures : PBR texture ( Base color / Height / Metalic / Mixed-Ao / Direct x normal / Opacity ) Textures map for V-Ray they have two UVs Set for better quality ( body and others ) in PNG format
Resolution of all textures are 4K Formats included: Blender 3.2.0 ( cycles renderer ) 3dsmax 2018 ( V-Ray renderer ) fbx ( V-Ray renderer ) obj (without material) polys : 21128
verts : 22288 steampunk gun weapon metal leather tutorial 4kpbr modeling unwrapping texturing rendering game asset military prop lowpoly old war bright
Part 1 : Polygon modeling
Part 2 : Optimizing the product and bringing it to the minimum poly that will lead to a clean topology ( 22 K ) _ Unwrapping ( Duration : 25 minutes ) _ easy to follow all shortcuts we used are explained Standard UV Packing _ sculpting ( Duration : 54 minutes ) _ making a proper highpoly adding some details using brushes and alphas _ Texturing ( Duration : 3 hours & 40 minutes ) _ baking highpoly to lowpoly create lots of materials from 0 to 100 using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... ) exporting final textures _ rendering ( Duration : 48 minutes ) _ adding lights and HDRI to reach a good lighting based on reference post-processing in V-Ray framebuffer Software Used: Blender Rizom UV Substance Painter 3Dsmax / V-Ray Videos have subtitles in important parts . Free game asset details You will receive two textures folders, each with two types of textures : PBR texture ( Base color / Height / Metalic / Mixed-Ao / Direct x normal / Opacity ) Textures map for V-Ray they have two UVs Set for better quality ( body and others ) in PNG format
Resolution of all textures are 4K Formats included: Blender 3.2.0 ( cycles renderer ) 3dsmax 2018 ( V-Ray renderer ) fbx ( V-Ray renderer ) obj (without material) polys : 21128
verts : 22288 steampunk gun weapon metal leather tutorial 4kpbr modeling unwrapping texturing rendering game asset military prop lowpoly old war bright
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