Thingiverse
Space Goggles of Awesomeness by DrVegetable
by Thingiverse
Last crawled date: 3 years ago
Space Goggles of Awesomeness
The first time I saw a Neopixel ring I knew I would build a pair of goggles with them. The folks at Adafruit must have had the same thought, because they now sell a kit that includes a pair of costume goggles, a pair of Neopixel rings, and (almost) everything you need to make a cool pair of glasses.
https://www.adafruit.com/products/2221
They will amaze your friends and confuse your enemies. Unfortunately, the kit doesn't include a way to mount the rings in the goggles. Scotch tape worked Ok, but visibility through the goggles was very poor. The villains were still getting away!
These printable mounting ring inserts hold the rings securely in the goggles without any messy tape, and they improve visibility with a tube to reduce direct and reflected glare.
The case can be discretely attached to the strap to hold the controller and battery securely while you're apprehending bad guys.
I added an SPDT to switch the power ON or OFF to conserve battery charge on longer missions. When you return to your lair, remember that the battery can only be charged when the power is OFF.
I also added a small momentary contact pushbutton between pin #3 and GND. A slow button press longer than 1/2 second will toggle automatic color pattern cycling ON and OFF. A quick button press will advance the color pattern manually.
Construction
NOTE: These instructions involve soldering live battery leads. Extreme caution must be taken to avoid shorting the battery as this can damage the electronics and/or cause serious personal injury! If you are not comfortable doing this, simply omit the SPDT power switch, don't cut the battery leads, and assemble your kit according to the Adafruit instructions.
Print a pair of Neopixel eye surrounds and a controller case and lid. These are provided as an all-in-one STL for your convenience. The eyepieces have slots that will align with the wires of the Neopixel rings and allow the wiring to exit cleanly from the back of the Neopixel PCBs. After wiring and assembly, they can be inserted into the goggle body and will be held in place by the screw-on lens cover.
The Trinket case has slots so it can be attached to the goggle strap. You may find it easier to attach the case to the strap before you install the SPDT power switch and other components. The Adafruit costume goggle strap has a metal cap on each end. (Or maybe it's an "aglet?") It may be necessary to temporarily remove one cap to facilitate disassembly and reassembly of the goggle strap. Gently bend the cap open to remove it. Unwind one end of the strap from the goggles, wind through the case slots as shown, and then reassemble the strap.
Construction is similar to the Adafruit kit, but with an added SPDT power switch (Radio Shack p/n 275-0635 or similar) and a momentary contact pushbutton. Both switches are optional - the firmware presented here will work (with reduced functionality) if you decide not to install either one.
Unlike the Adafruit instructions, do not solder the battery connector onto the bottom of the Trinket as this will interfere with the placement of the battery. Instead, solder wires directly onto the Trinket PCB. The connector that is cut off the battery will be reattached to connect the charger.
The pushbutton is wired directly onto the edge of the Trinket between pin #3 and GND. It is a good idea to test fit the switch in the case before soldering. The unused contacts on the other side of the button should be removed. Because the pushbutton now occupies the GND thru-hole, you may wish to connect the black power input GND wire onto the "-" contact on the underside of the controller board.
When wiring the SPDT power switch, take special care not to short the battery! Do not cut or strip both battery leads at the same time!
0.) Use heat shrink tubing to insulate all connections and switch terminals as you go.
1.) Cut the red lead about halfway between the battery and the connector.
2.) Solder the battery red wire to the center contact of the SPDT switch.
3.) Solder the charge connector red wire to either side of the SPDT.
4.) Solder a wire from the other side of the SPDT to the "BAT" contact on the Trinket, along with the "V+" connector to the Neopixel ring. You may prefer to add a short lead from the Trinket to the wire junction.
5.) Cut the black lead about halfway between the battery and connector and strip both sides.
6.) Wind them together with the "GND" lead to the Neopixel rings and connect them to the "-" contact on the underside of the Trinket board.
For the Trinket you need to use the Arduino 1.6 or later IDE. Under the Tools menu, set the Programmer to "USBTinyISP" and the Board to "Adafruit Trinket 16MHz." The Port name may depend on your operating system. With the SPDT power OFF, connect the USB and watch for flashing red LEDs on the Trinket as you hit Download in the IDE.
The Neopixel ring cannot take power off of the USB port, so you won't see anything until you switch the SPDT to battery power. When you turn it ON, the rings should begin cycling through color patterns after a ~2 second boot time.
Mount the SPDT in the case. Put the battery into the well and secure with double-sided tape if desired. Then mount the Trinket above the battery and secure with two small screws. The screws will self-tap into the undersized plastic guide holes. Ensure that the momentary switch is aligned with the access hole and operates without interference.
The cover will snap into place, and can be secured with glue or tape if desired.
NOTE: Any form of costume eyewear can reduce visibility for the wearer which can pose a hazard to young trick-or-treaters on dark streets. Fortunately, these goggles look just as cool when worn on the forehead as they do over the eyes, and the flashing lights will help motorists and passing aircraft to see your child in the dark.
Happy Halloween!
//
// Adapted from the Adafruit Low Power NeoPixel Goggles example.
//
// This uses a Trinket 5V and a pair of Flora Neopixel 16-element rings
// to turn an ordinary pair of aviation, welders', or costume goggles
// into something extraordinary.
//
// Added support for a momentary-contact pushbuttton from pin #3 to GND.
// Pressing this button for longer than 1/2 second toggles in and out of
// automatic color sequencing mode. A shorter button press advances the
// color sequence manually.
//
// When adding color patterns, remember that power consumption and battery life
// are affected by the number and intensity of pixels that are lit.
//
#include
#ifdef __AVR_ATtiny85__ // Trinket, Gemma, etc.
#include
#endif
// Define the digital I/O pin connected to the Neopixel string:
#define NEOPIXEL_PIN (0)
// Each eyepiece has 16 Neopixel LEDs, so initialize a chain of 32:
#define NEOPIXEL_COUNT (2*16)
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NEOPIXEL_COUNT, NEOPIXEL_PIN);
// We have a momentary contact pushbutton on I/O pin #3: (shared with USB!)
#define PIN_BUTTON_A 3
uint32_t pressTime;
int buttonState = 0; // 0=released, 1=debounce, 2=pressed
uint8_t mode = 0, // Current animation effect
offset = 0; // Position of spinny eyes
//uint32_t color = 0xFF0000; // Start red
#define N_COLORS (7)
uint32_t colors[N_COLORS] =
{
0xFF0000, // Red
0xFFFF00, // Yellow
0x00FF00, // Green
0x00FFFF, // Cyan
0x0000FF, // Blue
0xFF00FF, // Magenta
0xFFFFFF, // White
};
int nColor = 0;
uint32_t prevTime;
int autoMode = 1;
void advanceMode()
{
mode++; // Next mode
if (mode > 1)
{ // End of modes?
mode = 0; // Start modes over
}
{
//color >>= 8; // Next color R->G->B
//if(!color) color = 0xFF0000; // Reset to red
nColor++;
if (nColor >= N_COLORS)
nColor = 0;
}
for (uint8_t i=0; i<32; i++)
{
pixels.setPixelColor(i, 0);
}
}
void setup() {
#ifdef __AVR_ATtiny85__ // Trinket, Gemma, etc.
if(F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// Set pushbutton pin as input:
pinMode(PIN_BUTTON_A, INPUT_PULLUP);
// Setting input pins to high turns on internal pull-up resistors:
digitalWrite(PIN_BUTTON_A, HIGH);
pixels.begin();
pixels.setBrightness(85); // 1/3 brightness
prevTime = millis();
}
void loop() {
uint8_t i;
uint32_t t;
t = millis();
// Must debounce the button on Pin #3 in case we're powered off USB of an actual computer.
// The USB host will pulse the data line and fake us out otherwise.
if (digitalRead(PIN_BUTTON_A) == LOW)
{
if (buttonState == 0)
{
pressTime = t;
buttonState = 1;
}
else if ((buttonState == 1) && ((t - pressTime) >= 3000 + 60))
{
// Long hold detected (> 3 seconds)
//buttonState = 2;
}
}
else
{
if (buttonState == 1)
{
// Long click (> 1/2 second) changes mode:
if ((t - pressTime) >= 500+60)
{
// Auto color / mode change every 8 seconds ON / OFF
autoMode = !autoMode;
prevTime = t; // Reset next auto-change to 8 seconds
// If entering auto mode, cycle (almost) immediately:
if (autoMode)
{
prevTime = t - 7000; // If I could turn back time...
}
}
// Short click (> 60 msec) changes color:
else if ((t - pressTime) >= 60)
{
// Advance to the next color or mode
advanceMode();
prevTime = t; // Reset next auto-change to 8 seconds
}
}
buttonState = 0;
}
switch (mode)
{
case 0: // Random sparks - just one LED on at a time!
i = random(32);
pixels.setPixelColor(i, colors[nColor]);
pixels.show();
delay(10);
pixels.setPixelColor(i, 0);
break;
case 1: // Spinny wheels (8 LEDs on at a time)
for (i=0; i<16; i++)
{
uint32_t c = 0;
if (((offset + i) & 7) < 2)
{
c = colors[nColor]; // 4 pixels on...
}
pixels.setPixelColor( i, c); // First eye
pixels.setPixelColor(31-i, c); // Second eye (flipped)
}
pixels.show();
offset++;
delay(50);
break;
}
if (autoMode) // Are we in auto-cycle mode?
{
// Check if it is time to cycle to a new mode:
if ((t - prevTime) > 8000) // Every 8 seconds...
{
advanceMode();
prevTime = t;
}
}
}
The first time I saw a Neopixel ring I knew I would build a pair of goggles with them. The folks at Adafruit must have had the same thought, because they now sell a kit that includes a pair of costume goggles, a pair of Neopixel rings, and (almost) everything you need to make a cool pair of glasses.
https://www.adafruit.com/products/2221
They will amaze your friends and confuse your enemies. Unfortunately, the kit doesn't include a way to mount the rings in the goggles. Scotch tape worked Ok, but visibility through the goggles was very poor. The villains were still getting away!
These printable mounting ring inserts hold the rings securely in the goggles without any messy tape, and they improve visibility with a tube to reduce direct and reflected glare.
The case can be discretely attached to the strap to hold the controller and battery securely while you're apprehending bad guys.
I added an SPDT to switch the power ON or OFF to conserve battery charge on longer missions. When you return to your lair, remember that the battery can only be charged when the power is OFF.
I also added a small momentary contact pushbutton between pin #3 and GND. A slow button press longer than 1/2 second will toggle automatic color pattern cycling ON and OFF. A quick button press will advance the color pattern manually.
Construction
NOTE: These instructions involve soldering live battery leads. Extreme caution must be taken to avoid shorting the battery as this can damage the electronics and/or cause serious personal injury! If you are not comfortable doing this, simply omit the SPDT power switch, don't cut the battery leads, and assemble your kit according to the Adafruit instructions.
Print a pair of Neopixel eye surrounds and a controller case and lid. These are provided as an all-in-one STL for your convenience. The eyepieces have slots that will align with the wires of the Neopixel rings and allow the wiring to exit cleanly from the back of the Neopixel PCBs. After wiring and assembly, they can be inserted into the goggle body and will be held in place by the screw-on lens cover.
The Trinket case has slots so it can be attached to the goggle strap. You may find it easier to attach the case to the strap before you install the SPDT power switch and other components. The Adafruit costume goggle strap has a metal cap on each end. (Or maybe it's an "aglet?") It may be necessary to temporarily remove one cap to facilitate disassembly and reassembly of the goggle strap. Gently bend the cap open to remove it. Unwind one end of the strap from the goggles, wind through the case slots as shown, and then reassemble the strap.
Construction is similar to the Adafruit kit, but with an added SPDT power switch (Radio Shack p/n 275-0635 or similar) and a momentary contact pushbutton. Both switches are optional - the firmware presented here will work (with reduced functionality) if you decide not to install either one.
Unlike the Adafruit instructions, do not solder the battery connector onto the bottom of the Trinket as this will interfere with the placement of the battery. Instead, solder wires directly onto the Trinket PCB. The connector that is cut off the battery will be reattached to connect the charger.
The pushbutton is wired directly onto the edge of the Trinket between pin #3 and GND. It is a good idea to test fit the switch in the case before soldering. The unused contacts on the other side of the button should be removed. Because the pushbutton now occupies the GND thru-hole, you may wish to connect the black power input GND wire onto the "-" contact on the underside of the controller board.
When wiring the SPDT power switch, take special care not to short the battery! Do not cut or strip both battery leads at the same time!
0.) Use heat shrink tubing to insulate all connections and switch terminals as you go.
1.) Cut the red lead about halfway between the battery and the connector.
2.) Solder the battery red wire to the center contact of the SPDT switch.
3.) Solder the charge connector red wire to either side of the SPDT.
4.) Solder a wire from the other side of the SPDT to the "BAT" contact on the Trinket, along with the "V+" connector to the Neopixel ring. You may prefer to add a short lead from the Trinket to the wire junction.
5.) Cut the black lead about halfway between the battery and connector and strip both sides.
6.) Wind them together with the "GND" lead to the Neopixel rings and connect them to the "-" contact on the underside of the Trinket board.
For the Trinket you need to use the Arduino 1.6 or later IDE. Under the Tools menu, set the Programmer to "USBTinyISP" and the Board to "Adafruit Trinket 16MHz." The Port name may depend on your operating system. With the SPDT power OFF, connect the USB and watch for flashing red LEDs on the Trinket as you hit Download in the IDE.
The Neopixel ring cannot take power off of the USB port, so you won't see anything until you switch the SPDT to battery power. When you turn it ON, the rings should begin cycling through color patterns after a ~2 second boot time.
Mount the SPDT in the case. Put the battery into the well and secure with double-sided tape if desired. Then mount the Trinket above the battery and secure with two small screws. The screws will self-tap into the undersized plastic guide holes. Ensure that the momentary switch is aligned with the access hole and operates without interference.
The cover will snap into place, and can be secured with glue or tape if desired.
NOTE: Any form of costume eyewear can reduce visibility for the wearer which can pose a hazard to young trick-or-treaters on dark streets. Fortunately, these goggles look just as cool when worn on the forehead as they do over the eyes, and the flashing lights will help motorists and passing aircraft to see your child in the dark.
Happy Halloween!
//
// Adapted from the Adafruit Low Power NeoPixel Goggles example.
//
// This uses a Trinket 5V and a pair of Flora Neopixel 16-element rings
// to turn an ordinary pair of aviation, welders', or costume goggles
// into something extraordinary.
//
// Added support for a momentary-contact pushbuttton from pin #3 to GND.
// Pressing this button for longer than 1/2 second toggles in and out of
// automatic color sequencing mode. A shorter button press advances the
// color sequence manually.
//
// When adding color patterns, remember that power consumption and battery life
// are affected by the number and intensity of pixels that are lit.
//
#include
#ifdef __AVR_ATtiny85__ // Trinket, Gemma, etc.
#include
#endif
// Define the digital I/O pin connected to the Neopixel string:
#define NEOPIXEL_PIN (0)
// Each eyepiece has 16 Neopixel LEDs, so initialize a chain of 32:
#define NEOPIXEL_COUNT (2*16)
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NEOPIXEL_COUNT, NEOPIXEL_PIN);
// We have a momentary contact pushbutton on I/O pin #3: (shared with USB!)
#define PIN_BUTTON_A 3
uint32_t pressTime;
int buttonState = 0; // 0=released, 1=debounce, 2=pressed
uint8_t mode = 0, // Current animation effect
offset = 0; // Position of spinny eyes
//uint32_t color = 0xFF0000; // Start red
#define N_COLORS (7)
uint32_t colors[N_COLORS] =
{
0xFF0000, // Red
0xFFFF00, // Yellow
0x00FF00, // Green
0x00FFFF, // Cyan
0x0000FF, // Blue
0xFF00FF, // Magenta
0xFFFFFF, // White
};
int nColor = 0;
uint32_t prevTime;
int autoMode = 1;
void advanceMode()
{
mode++; // Next mode
if (mode > 1)
{ // End of modes?
mode = 0; // Start modes over
}
{
//color >>= 8; // Next color R->G->B
//if(!color) color = 0xFF0000; // Reset to red
nColor++;
if (nColor >= N_COLORS)
nColor = 0;
}
for (uint8_t i=0; i<32; i++)
{
pixels.setPixelColor(i, 0);
}
}
void setup() {
#ifdef __AVR_ATtiny85__ // Trinket, Gemma, etc.
if(F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// Set pushbutton pin as input:
pinMode(PIN_BUTTON_A, INPUT_PULLUP);
// Setting input pins to high turns on internal pull-up resistors:
digitalWrite(PIN_BUTTON_A, HIGH);
pixels.begin();
pixels.setBrightness(85); // 1/3 brightness
prevTime = millis();
}
void loop() {
uint8_t i;
uint32_t t;
t = millis();
// Must debounce the button on Pin #3 in case we're powered off USB of an actual computer.
// The USB host will pulse the data line and fake us out otherwise.
if (digitalRead(PIN_BUTTON_A) == LOW)
{
if (buttonState == 0)
{
pressTime = t;
buttonState = 1;
}
else if ((buttonState == 1) && ((t - pressTime) >= 3000 + 60))
{
// Long hold detected (> 3 seconds)
//buttonState = 2;
}
}
else
{
if (buttonState == 1)
{
// Long click (> 1/2 second) changes mode:
if ((t - pressTime) >= 500+60)
{
// Auto color / mode change every 8 seconds ON / OFF
autoMode = !autoMode;
prevTime = t; // Reset next auto-change to 8 seconds
// If entering auto mode, cycle (almost) immediately:
if (autoMode)
{
prevTime = t - 7000; // If I could turn back time...
}
}
// Short click (> 60 msec) changes color:
else if ((t - pressTime) >= 60)
{
// Advance to the next color or mode
advanceMode();
prevTime = t; // Reset next auto-change to 8 seconds
}
}
buttonState = 0;
}
switch (mode)
{
case 0: // Random sparks - just one LED on at a time!
i = random(32);
pixels.setPixelColor(i, colors[nColor]);
pixels.show();
delay(10);
pixels.setPixelColor(i, 0);
break;
case 1: // Spinny wheels (8 LEDs on at a time)
for (i=0; i<16; i++)
{
uint32_t c = 0;
if (((offset + i) & 7) < 2)
{
c = colors[nColor]; // 4 pixels on...
}
pixels.setPixelColor( i, c); // First eye
pixels.setPixelColor(31-i, c); // Second eye (flipped)
}
pixels.show();
offset++;
delay(50);
break;
}
if (autoMode) // Are we in auto-cycle mode?
{
// Check if it is time to cycle to a new mode:
if ((t - prevTime) > 8000) // Every 8 seconds...
{
advanceMode();
prevTime = t;
}
}
}
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...turbosquid
royalty free 3d model space for download as blend on turbosquid: 3d models for games, architecture, videos. (1660625)
3d_ocean
$4
Space Station
...space station
3docean
habitat low poly ship space space ship space station vehicle
space station low poly modelled, not textured.
turbosquid
$2
Space
...royalty free 3d model space for download as max, fbx, and obj on turbosquid: 3d models for games, architecture, videos. (1644726)
turbosquid
$8
Space
...ty free 3d model space for download as c4d, 3ds, fbx, and obj on turbosquid: 3d models for games, architecture, videos. (1521166)
turbosquid
$160
space
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
turbosquid
$5
Space
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.