Smartphone 3d model
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3dExport
Smartphone

Smartphone

by 3dExport
Last crawled date: 3 years, 6 months ago
3d model is low poly and game-ready. The model does not correspond to any real phone, although it may be similar. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 7 x 12 x 1 cm. Polygons - 222 /Triangles - 412 /Vertices - 208 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.2) - .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015 - .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene - .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015 - .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015 - .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3 - .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code - .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons) Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion), Emissive. (Textures PBR one set for the whole model,6 PNG Files - 8bit) Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend), Emissive. (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit) Rendered in Blender Cycles - first 5 images. Rendered in Marmoset Toolbag 3 - all other images.

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