Blend Swap
Sharkigator Node Collection (Rev 004)
by Blend Swap
Last crawled date: 8 years ago
Rev 004My personal collection of nodes for Blender.
More information and tutorials at https://sharkigator.wordpress.com/2016/01/16/sharkigator-node-collection/PBR Nodes are by CynicatPro: https://www.youtube.com/user/CynicatProThe EdgeNode is from BlenderNPR: http://blendernpr.org/downloads/You can contact me if you want your own nodes to be shared, if you have an idea for a node or if you know how to improve a certain node.SetupsScreentone Setup (for both Blender Internal / Cycles)Soft AO Cel Shading Setup (Blender Internal)Cycles=== Misc === 7Segment=== Distortion === Barrel Distortion (Inverse) | Barrel Distortion Autozoom (Inverse)=== Converters === Grayscale | Separate HSL | Combine HSL | Combine HSL Max Channel Only | Separate YUV 601 / 709 | Combine YUV 601 / 709 | Separate YCbCr 601 / JPEG=== Screen === LCDScreen Filter | Pixelate | Screen Shader=== Posterize === Posterize HSV | Posterize RGB | Posterize YUV=== PBR === Fresnel Simple | Reflection Simple | Metallic Simple=== Helpers === Round | Round Vector | Scale Vector | Vector LengthComposite=== NPR === EdgeNode v 1.2.4 | LineSquiggle=== Misc === Matcap | NormalPass to NormalMapLatest Change on 2016/01/30, 09:59:09Added Soft AO Cel Shading Setup. Added Matcap and NormalPass to NormalMap nodes.
More information and tutorials at https://sharkigator.wordpress.com/2016/01/16/sharkigator-node-collection/PBR Nodes are by CynicatPro: https://www.youtube.com/user/CynicatProThe EdgeNode is from BlenderNPR: http://blendernpr.org/downloads/You can contact me if you want your own nodes to be shared, if you have an idea for a node or if you know how to improve a certain node.SetupsScreentone Setup (for both Blender Internal / Cycles)Soft AO Cel Shading Setup (Blender Internal)Cycles=== Misc === 7Segment=== Distortion === Barrel Distortion (Inverse) | Barrel Distortion Autozoom (Inverse)=== Converters === Grayscale | Separate HSL | Combine HSL | Combine HSL Max Channel Only | Separate YUV 601 / 709 | Combine YUV 601 / 709 | Separate YCbCr 601 / JPEG=== Screen === LCDScreen Filter | Pixelate | Screen Shader=== Posterize === Posterize HSV | Posterize RGB | Posterize YUV=== PBR === Fresnel Simple | Reflection Simple | Metallic Simple=== Helpers === Round | Round Vector | Scale Vector | Vector LengthComposite=== NPR === EdgeNode v 1.2.4 | LineSquiggle=== Misc === Matcap | NormalPass to NormalMapLatest Change on 2016/01/30, 09:59:09Added Soft AO Cel Shading Setup. Added Matcap and NormalPass to NormalMap nodes.
