Shader Production - Writing Custom Shaders with CGFX- Eat3D model
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CGRiver
Shader Production - Writing Custom Shaders with CGFX- Eat3D

Shader Production - Writing Custom Shaders with CGFX- Eat3D

by CGRiver
Last crawled date: 8 years, 3 months ago
Apps Used:Autodesk Maya 2012, Unreal Development Kit (UDK)Duration:4 HoursInstructor:Luiz KruelDL Filesize:441 MBProject Files:16 CGFX shader files and 2 Maya files with the assets used. *New* 3ds Max versions of the CGFX shader files created by Ryan Turney.

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