Sea Shells set 3d model
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Sea Shells set

Sea Shells set

by CG Trader
Last crawled date: 3 years, 8 months ago
Sea Shells set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below. Meshes1: SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766) SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968) Textures: T_SeaShell_AO.tga T_SeaShell_D.tga T_SeaShell_N.tga T_SeaShell_R.tga T_SeaShell_S.tga T_SeaShell_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) Meshes2: SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808) SM_SeaShell_2_HI.obj (poly: 1413272; vert:706636) Textures: T_Sea_Shell_2_AO.tga T_Sea_Shell_2_D.tga T_Sea_Shell_2_N.tga T_Sea_Shell_2_R.tga T_Sea_Shell_2_S.tga T_Sea_Shell_2_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) Meshes3: SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301) SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084) SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709) Textures: T_SeaShell_3_AO.tga T_SeaShell_3_D.tga T_SeaShell_3_N.tga T_SeaShell_3_R.tga T_SeaShell_3_S.tga T_SeaShell_3_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) T_Sea_Pearl_3_R.tga T_Sea_Pearl_3_S.tga Meshes4: SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651) SM_Sea_Shell_4_HI.obj (poly: 873536; vert:873538) Textures: T_Shell_4_AO.tga T_Shell_4_D.tga T_Shell_4_N.tga T_Shell_4_R.tga T_Shell_4_S.tga T_Shell_4_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) Meshes5: SM_Shell5_LOW.fbx (poly: 7732; vert:7734) SM_SeaShell5_HI.obj (poly: 791752; vert:395878) Textures: T_Seashell5_AO.tga T_Seashell5_D.tga T_SeaShell5_R.tga T_SeaShell5_S.tga T_SeaShell5_N.tga T_Seashell5_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) Meshes6: SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450) SM_Sea_Shell6_HI.obj (poly: 446296; vert:223150) Textures: T_SeaShell6_AO.tga T_SeaShell6_D.tga T_SeaShell6_N.tga T_SeaShell6_R.tga T_SeaShell6_S.tga T_SeaShell6_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion) File Formats: OBJ (Multi Format) FBX (Multi Format) TGA (4K, Textures Formats) If you have any questions, or suggestions you can contact me through support. sea shell shells seashell shellfish mollusc conch ostracean beaches beachcombers exoskeleton chitin marine animals other

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