3dExport
sci-fi assault eye robot
by 3dExport
Last crawled date: 3 years, 8 months ago
a military assault robot. low-poly, rigged, and animated for game asset.
polycount : verts 13.016 faces 12.033 tris 24.813
model/object is separated into 7 parts : -head -body -right leg -left leg -right arm(claw) -left arm(lasergun) -cable from body to lasergun
each part (except cable) has its own set of textures : albedo (4k/2k), roughness (4k/2k), metalness (4k/2k)
body and head has transmission map
animation includes : -grab, -look around, -walk start -walk cycle -walk end
rig contains ik for legs, head, and fingers (with driver to close all finger simultauniously) and fk for arms and body.
format includes : blend. (includes material nodes incase you want to change color) fbx. unitypackage.
polycount : verts 13.016 faces 12.033 tris 24.813
model/object is separated into 7 parts : -head -body -right leg -left leg -right arm(claw) -left arm(lasergun) -cable from body to lasergun
each part (except cable) has its own set of textures : albedo (4k/2k), roughness (4k/2k), metalness (4k/2k)
body and head has transmission map
animation includes : -grab, -look around, -walk start -walk cycle -walk end
rig contains ik for legs, head, and fingers (with driver to close all finger simultauniously) and fk for arms and body.
format includes : blend. (includes material nodes incase you want to change color) fbx. unitypackage.
