Samurai Armor 3d model
3dmdb logo
CG Trader
Samurai Armor

Samurai Armor

by CG Trader
Last crawled date: 4 years, 2 months ago
This Model contains different texture sets; Body_texture_armor01.7z ORM Maps(Occlusion, Roughness, metallic)
R channel = Occlusion, G channel = Rpughness, B channel = Metallic ; Set01 = Head_helmate_low, texture= Head_geo_baseColor, Head_geo_Normal, Head_geo_ORM; Set02 = Cloth_hand_low1, texture= Cloth_hand_geo_BaseColor, Cloth_hand_geo_Normal, Cloth_hand_geo_ORM; Set03 = Chest_armor_low, texture= Chest_geo_BaseColor, Chest_geo_Normal, Chest_geo_ORM; Set04 = Waist_rope_low, Waist_armour_plane_low_test, Chains_plane_low1, texture= Waist_armor_geo_BaseColor, Waist_armor_geo_Normal, Waist_armor_geo_ORM, Waist_armor_opacity; Set05 = R_hand_armor_low, L_hand_armor_low, R_shoulder_low, L_shoulder_low, texture= Shoulder_geo_BaseColor, Shoulder_geo_Normal, Shoulder_geo_ORM; Set06 = L_leg_low, R_leg_low, texture= Leg_geo_BaseColor, Leg_geo_Normal, Leg_geo_ORM; \ Sword_combine.7z = 3 textures. Sword_BaseColor.tga Sword_Normal.tga Sword_ORM.tga (Occlusion, Roughness, metallic) R channel = Occlusion, G channel = Rpughness, B channel = Metallic ; \ Mesh = Sword_01_low, Sword_02_low, has overlapped UVs (same texture); \ Set07 = Sword_01_Cover_low, Sword_01_low, Sword_02_low, texture= Sword_BaseColor, Sword_Normal, Sword_ORM, Sword_test_01_low_initialShadingGroup_Emissive; samurai sword japanese katana japan weapon armor waraji asian bladed weapon character man asian man samurai armor samurai sword

Tags