Rope physics with collisions 3d model
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Blend Swap
Rope physics with collisions

Rope physics with collisions

by Blend Swap
Last crawled date: 7 years, 7 months ago
Response to a request:Collision detection in bone physics.Rigged using rigid bodies and empties. Can be used to rig ropes, cables etc.Videoof usage example.To help you easily set the rig up into some initial position, I built a simple IK rig, which can be found on the first layer.If you want to freeze one or both ends of the rig, set the end rigid bodies' type topassiveIf you wantpinone or both ends to a bone/object, set the end rigid bodies' type topassive, checkanimatedandparent themto a bone/object of your choice.

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