3dExport

Roller Shutters
by 3dExport
Last crawled date: 3 years, 4 months ago
3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges. To save polygons, the model does not have a back wall, since the model is usually installed with a recess in the building. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 332 x 361 x 45 cm. Polygons - 158 /Triangles - 308 /Vertices - 172 The model consists only of quadrangles and triangles. Formats: - .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.1.0) - .max (Triangles and quads only, Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) 3ds Max 2015. - .tbscene (Mesh + Textures PBR - Roughness/Metallic, Marmoset Toolbag 3 (Ver 3.08)) - .FBX (Triangles and quads only, Mesh + Textures / material(Default Scanline) ),(exported from 3ds Max 2015). - .obj (Triangulated, Mesh + Textures / material(Default Scanline) ), (exported from 3ds Max 2015). - .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3). - .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code). - .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3). - .spp (Substance Painter Project ver. 2020.1.1 (6.1.1) ). - .zip (folder textures, PBR Roughness/Metallic) - .zip (folder textures, PBR Specular/Glossiness) - .zip (folder textures, textures baked from a high poly model) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons) Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit) Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend). (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit) Optional Textures baked (Additional textures baked from a high poly model), ( 2048x2048 .Psd ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion). Rendered in Blender Cycles - first 5 images. Rendered in vray 3.20.03 - 1 image. Rendered in Marmoset Toolbag 3 - all other images.