3dExport

rocky terrain in blender
by 3dExport
Last crawled date: 3 years ago
however, you can use the terrain in obj format (in the packlist) not texturized, and use it in other programs.
in addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, in other programs, the texturing and ecosystems of the scene.
notes: the scene include 2 simple terrains (1 core and 1 background), modeled in acropora a voxel external software and texurized in blender (render cycles).
the terrain was populated with 6 eco-systems (by particlesystems).
all the assets are in blend bundle and not exportable (3 rocks, 2 shrubs, 1 grass patches, 3 dead trees, 4 cactus).
packlist: 1 blender file, 6 textures, 7 alpha-masks, 1 terrains objects in obj format (no uvm), 1 heightmap.tif (16bit), 1 readme.pdf.
in addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, in other programs, the texturing and ecosystems of the scene.
notes: the scene include 2 simple terrains (1 core and 1 background), modeled in acropora a voxel external software and texurized in blender (render cycles).
the terrain was populated with 6 eco-systems (by particlesystems).
all the assets are in blend bundle and not exportable (3 rocks, 2 shrubs, 1 grass patches, 3 dead trees, 4 cactus).
packlist: 1 blender file, 6 textures, 7 alpha-masks, 1 terrains objects in obj format (no uvm), 1 heightmap.tif (16bit), 1 readme.pdf.