CG Trader
Rocky Hills Environment - Mega Pack
by CG Trader
Last crawled date: 1 year, 10 months ago
Notice! _This asset contains a Unity package for Unity 3D and a Zipped version of the project folder. This 3d package is intended to work with the Unity game engine as the shaders, materials, and scenes are made inside the engine thus you won't benefit from them in fbx format with the exception of the modular model parts._ Description Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools. High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels. Follow the development thread for more info and possible new resources/updates:
https://forum.unity.com/threads/rocky-hills-environment-pack-development-thread.381438/ Compatibility The main pipeline used is the Built-in Render Pipeline". This pack is compatible with all versions of the Unity Built-in pipeline. Simply open your Unity version and re-save the shaders in Amplify Shader Editor, if your Unity version is too old or the shaders aren't working. This pack does not support URP or HDRP - The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms. - (TFS - Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the "releases" tab. Features and version updates: • Features - PBR materials and 4k texture atlases, light for GPU and memory - Unique cliff meshes with 4 LOD levels - Modular boulders with 4 LOD levels - 1227 prefabs total (optimized meshes, merge prefabs, and more) - Over 500 models - A variety of ground tiles for summer, fall, and winter - Unique wood texture tiles - Unique 4k tree bark texture with roots - 20 particles - 17 Amplify shaders - Editable amplify shaders: Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation) Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation) Snow Foliage (simple shader for snow-covered plants) 4 Simple Snow Triplanar Ice shader Running water shader Custom Standard (Tessellation) New (TFS) foliage shaders: grass, bark, and leaves - Mesh and ground splats including snow - Summer, fall, and winter seasons for all assets - 146 trees and 156 bushes - 80 new ground plants - New (TFS) plants, trees, and bushes (208 models) - High-quality grass models with variations and wind including "terrain versions" - All trees and plants have realistic wind and shading - 6 Example scenes • Updates V 4.0 - Better integration with the terrain engine - Complete cosmetic change, remade textures - Reduce file size and optimized textures - Updated Amplify shaders (fixed bugs and screen NaNs) - Added new "Toby foliage shaders" (TFS) -New (TFS) demo scene -Interactable demo scene with UI from HDRP. Grass Foliage shader (Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script. Tree bark and leaf shader (Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script. (At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.) Polycount and texture specifications: • Total triangle count of a prefab (all LODS) (ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)) Cliffs and rocks: BoulderRHE: 922 triangles CaveRHE: 1145 triangles GenericCliffARHE: 4158 triangles GenericCliffBRHE: 2814 triangles GenericCliffCRHE: 4756 triangles GenericCliffDTopRHE: 2912 triangles ModularCliffARHE: 8212 triangles ModularCliffBRHE: 7348 triangles ModularCliffCRHE: 11084 triangles ModularCliffERHE: 2772 triangles LowRockMediumRHE: 1817 triangles RockDetails All: 490 triangles RockMediumBRHE: 1804 triangles RockMediumCRHE: 702 triangles IrregularStones All: 6170 triangles Props: GenericTree_TrukRoots: 10314 triangles GroundSplatBRHE01: 4969 triangles GroundSplatBRHE02: 4250 triangles GroundSplatBRHE03: 7407 triangles Vegetation BeecthTree01Summer: 8278 triangles BeecthTree02Summer: 27067 triangles BeecthTreeOldSummer: 44180 triangles GenericTreeSummer01: 23106 triangles BeechBushDSummer: 7703 triangles GenericBushASummer: 988 triangles GrassASummer01: 180 triangles FlowersA_Summer: 60 triangles • Textures Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats) Texture formats: Tif (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), Png (all albedo, normal maps and height maps) (Number of textures counting only the albedo for each material): 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats 2k Textures: 56 Including ground tiles and smaller atlases 4k Textures: 13 Including large atlases, props and trees General Information *Please read the setup instructions provided in PDF format before you start! For questions follow the thread or contact me via email: florianalexandru05@gmail.com nature outdoors landscape tree water plant forest bark bush leaf summer winter fall seasons rocky hills environment mega pack exterior forest tree tree pack water fall winter tree
https://forum.unity.com/threads/rocky-hills-environment-pack-development-thread.381438/ Compatibility The main pipeline used is the Built-in Render Pipeline". This pack is compatible with all versions of the Unity Built-in pipeline. Simply open your Unity version and re-save the shaders in Amplify Shader Editor, if your Unity version is too old or the shaders aren't working. This pack does not support URP or HDRP - The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms. - (TFS - Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the "releases" tab. Features and version updates: • Features - PBR materials and 4k texture atlases, light for GPU and memory - Unique cliff meshes with 4 LOD levels - Modular boulders with 4 LOD levels - 1227 prefabs total (optimized meshes, merge prefabs, and more) - Over 500 models - A variety of ground tiles for summer, fall, and winter - Unique wood texture tiles - Unique 4k tree bark texture with roots - 20 particles - 17 Amplify shaders - Editable amplify shaders: Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation) Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation) Snow Foliage (simple shader for snow-covered plants) 4 Simple Snow Triplanar Ice shader Running water shader Custom Standard (Tessellation) New (TFS) foliage shaders: grass, bark, and leaves - Mesh and ground splats including snow - Summer, fall, and winter seasons for all assets - 146 trees and 156 bushes - 80 new ground plants - New (TFS) plants, trees, and bushes (208 models) - High-quality grass models with variations and wind including "terrain versions" - All trees and plants have realistic wind and shading - 6 Example scenes • Updates V 4.0 - Better integration with the terrain engine - Complete cosmetic change, remade textures - Reduce file size and optimized textures - Updated Amplify shaders (fixed bugs and screen NaNs) - Added new "Toby foliage shaders" (TFS) -New (TFS) demo scene -Interactable demo scene with UI from HDRP. Grass Foliage shader (Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script. Tree bark and leaf shader (Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script. (At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.) Polycount and texture specifications: • Total triangle count of a prefab (all LODS) (ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T)) Cliffs and rocks: BoulderRHE: 922 triangles CaveRHE: 1145 triangles GenericCliffARHE: 4158 triangles GenericCliffBRHE: 2814 triangles GenericCliffCRHE: 4756 triangles GenericCliffDTopRHE: 2912 triangles ModularCliffARHE: 8212 triangles ModularCliffBRHE: 7348 triangles ModularCliffCRHE: 11084 triangles ModularCliffERHE: 2772 triangles LowRockMediumRHE: 1817 triangles RockDetails All: 490 triangles RockMediumBRHE: 1804 triangles RockMediumCRHE: 702 triangles IrregularStones All: 6170 triangles Props: GenericTree_TrukRoots: 10314 triangles GroundSplatBRHE01: 4969 triangles GroundSplatBRHE02: 4250 triangles GroundSplatBRHE03: 7407 triangles Vegetation BeecthTree01Summer: 8278 triangles BeecthTree02Summer: 27067 triangles BeecthTreeOldSummer: 44180 triangles GenericTreeSummer01: 23106 triangles BeechBushDSummer: 7703 triangles GenericBushASummer: 988 triangles GrassASummer01: 180 triangles FlowersA_Summer: 60 triangles • Textures Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats) Texture formats: Tif (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), Png (all albedo, normal maps and height maps) (Number of textures counting only the albedo for each material): 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats 2k Textures: 56 Including ground tiles and smaller atlases 4k Textures: 13 Including large atlases, props and trees General Information *Please read the setup instructions provided in PDF format before you start! For questions follow the thread or contact me via email: florianalexandru05@gmail.com nature outdoors landscape tree water plant forest bark bush leaf summer winter fall seasons rocky hills environment mega pack exterior forest tree tree pack water fall winter tree
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