3dExport

rigged textured male basemesh
by 3dExport
Last crawled date: 3 years, 1 month ago
- textures created in substance painter and exported in .png pbr rough/metallic formats.
- logically named objects, materials and textures.
- sculpted in blender 2.92
- retopologised in blender 2.92
- textured in substance painter.
- rendered with cycles and tested in marmoset.
- modelled to real world scales.
- fully and efficiently uv unwrapped.
- rigged and game ready (.blend has full ik rigging).
- tested in marmoset viewer, marmoset toolbag, eevee and cycles.
- _face not rigged._
# formats included
- .blend (native)
- .fbx
- .dae
# objects included
- rig
- body
- eyes
- collection - lighting (in blend file)
# textures included in .png format.
**face and body**
- base colour
- roughness
- normal (opengl)
- scattering (for sss)
**eyes**
- base colour
- metallic
- roughness
- normal (opengl)
- opacity
**lashes**
- opacity
# poly counts
- face count: 9,782
- vert count: 9,937
- triangulated count: 19,510
- logically named objects, materials and textures.
- sculpted in blender 2.92
- retopologised in blender 2.92
- textured in substance painter.
- rendered with cycles and tested in marmoset.
- modelled to real world scales.
- fully and efficiently uv unwrapped.
- rigged and game ready (.blend has full ik rigging).
- tested in marmoset viewer, marmoset toolbag, eevee and cycles.
- _face not rigged._
# formats included
- .blend (native)
- .fbx
- .dae
# objects included
- rig
- body
- eyes
- collection - lighting (in blend file)
# textures included in .png format.
**face and body**
- base colour
- roughness
- normal (opengl)
- scattering (for sss)
**eyes**
- base colour
- metallic
- roughness
- normal (opengl)
- opacity
**lashes**
- opacity
# poly counts
- face count: 9,782
- vert count: 9,937
- triangulated count: 19,510