CG Trader

Ribbonizer for Maya - Create Ribbon with any NURBS Surface
by CG Trader
Last crawled date: 3 years ago
ao_ribbonizer.py version 2.0 copyright (C) 2018 Orkhan Ashrafov email: o.ashrafov@gmail.com given a nurbs surface creates a ribbon • EQUAL DIST - if checked, controls are distributed with equal distance from one another. if not, they are distributed proportionally according to the deformed surface (this was the case in the older version). no difference in results unless the surface is deformed after creation (i.e: cvs have been moved). in any case, the final bind joints are always distributed with equal distance. default is checked. • CONSTRAIN - control joints are constrained to the controls. if not checked, joints are controlled by direct connections. default is checked. • WIRE - deform the surface using wire deformer instead of skinCluster. skinCluster is used if there's only 1 control • ADD FK - add fk controls over the ik ones to the rig. skipped if the surface is periodic install instructions: place this file in the default scripts folder. go to maya and run these two lines from a python tab: import ao_ribbonizer ao_ribbonizer.UI() rope tail stretchy ribbon rigging rig maya animation scripts plugins scripts plugins