Blend Swap
Procedural Water Shader
by Blend Swap
Last crawled date: 8 years, 7 months ago
Blender 2.75
Cycles
Rendered at 1000 SamplesHey guys! This is my latest node setup! I took a lot of time on this one, and really made it something I'm proud of. I have procedurally generated foam (set to low in this render, but easily turned up), and it DOES NOT need the ocean modifier, or any addons to generate the foam. It will calculate the high spots and add it, ONLY on the top of the water... Used the Geometry node quite a bit here :) Also, I have a ripple bump map I did if you have just a cube, and you want little ripples... And everything is pretty much grouped to allow it to make more sense... I believe I have over 40 nodes there, so, enjoy! :D
Cycles
Rendered at 1000 SamplesHey guys! This is my latest node setup! I took a lot of time on this one, and really made it something I'm proud of. I have procedurally generated foam (set to low in this render, but easily turned up), and it DOES NOT need the ocean modifier, or any addons to generate the foam. It will calculate the high spots and add it, ONLY on the top of the water... Used the Geometry node quite a bit here :) Also, I have a ripple bump map I did if you have just a cube, and you want little ripples... And everything is pretty much grouped to allow it to make more sense... I believe I have over 40 nodes there, so, enjoy! :D
