Blend Swap

Procedural Sky with Realistically Lit 2D Clouds
by Blend Swap
Last crawled date: 7 years, 8 months ago
This blend provides a convincing animated sky with wispy clouds. A few highlights:Drivers are used to make the built-in sky texture follow a sun lamp.The world texture is modified to make the sun directly visible in the sky (since Cycles doesn't show it by default)The clouds are on a large plane instead of in the world shader. This enables them to be lit by the environment (including the sun), and to cast shadows.For the clouds, I created a custom "Omni Shader" that scatters light in any direction without bias. At first I thought a 50% mix of the Diffuse and Translucent shaders would accomplish this, but that combination is biased against scattering perpendicular to the surface, and the result shows up as an ugly artifact.https://youtu.be/g9NIFnl5G0kEdit:I noticed that a couple people have removed their "Like" from this blend. I'm still learning, so if this sky doesn't work well for you, please leave a comment explaining the issue.Latest Change on 2016/02/11, 20:25:37Added remark at the bottom of the description