Blend Swap

Procedural Puddles Material
by Blend Swap
Last crawled date: 8 years, 2 months ago
This is a node group that adds puddles to a material.Use a separate mapping node for the textures and the puddles, as the puddles has a small normal map for slight ripples. Get the normal map size right with the mapping node before changing the puddle scale (set the texture coordinate to object).It already contains a Normal Map node so you can just plug in the texture on is own.It uses Blender Guru's PBR shader to compile the PBR maps - (https://www.blenderguru.com/tutorials/pbr-shader-tutorial-pt1/)The file contains textures from CG textures - (http://www.textures.com/) and Poliigon -(https://www.poliigon.com/home). (That's why the files so big).Enjoy!