Problem-Solving 101: Design Thinking + Social Entrepreneurship by tlazzaro11 3d model
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Problem-Solving 101: Design Thinking + Social Entrepreneurship by tlazzaro11

Problem-Solving 101: Design Thinking + Social Entrepreneurship by tlazzaro11

by Thingiverse
Last crawled date: 4 years, 1 month ago
Summary
Problem-Solving 101: Intro to Design Thinking + Social Entrepreneurship
Problem-Solving 101 is an adaptable, interdisciplinary project outline designed to introduce students to basic 3D design and problem solving while encouraging entrepreneurial thinking and global collaboration.
The model shown here — a customizable chocolate mold — is just one of many examples of this project's possibilities. For our first interation of Problem-Solving 101, we chose fair-trade chocolate as the centerpiece of our project in order to illustrate the transformative power of design and entrepreneurship using a fun, engaging, delicious twist.
During the course of this unit, students will pair with school staff to identify and solve a problem in their local environment by designing and building/printing the solution. From desk organizers to door stoppers, students are free to choose their problem-solution fit — keep in mind, however, that students should understand and be able to explain the relationship between their design project and a genuine need/problem.
Once this introductory phase of the project is completed and students are familiar with the relationship between design thinking, problem-solving, and product development, the students will then choose a global issue that they wish to address in a collaborative manner using design and entrepreneurship (in this case, sustainable agriculture and working conditions). Whether they collaborate with students from a nearby district or from another country, the collaboration experience is intended to foster a sense of community and self-efficacy that extends beyond traditional boundaries and borders. For those who wish to incorporate foreign language learning into this unit, teachers are encouraged to connect and collaborate with a class whose students speak a different language in order to implement desired FLL elements.
The 3D printer will be used to prototype and manufacture some or all of the final product(s) designed by students.

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