3dExport

prado restaurant lisbon for 3dmax and corona render
by 3dExport
Last crawled date: 3 years ago
3d model of the restaurant scene has a fully textured, detailed design that allows for close-up renders.
visualization performed by reference
3d models of furniture used in the scene:
coffee shop decor all 3d models are configured and ready to be used in your projects
polygons: 8710573
vertices: 8042821
file formats:
this is a fully textured interior scene with natural light setup, ready to render with corona renderer for 3d studio max. inside the zip file you'll find materials, textures, skylight setup, 3 cameras settings with depth of field, corona render settings. including obj and fbx 3d model export file. in the final psd files you can see the post-production process with adjustment layers.
this file does not have any type of protection. you can reuse the scene, the render settings, the lights, the materials, but above all you can learn from the file, moving inside the project, observing how the light was created and handled, how materials are developed, what is the role that every textures play within them, and the values that fill every single option.
hope you like it! also check out my other models, just click on my user name to see complete gallery.
visualization performed by reference
3d models of furniture used in the scene:
coffee shop decor all 3d models are configured and ready to be used in your projects
polygons: 8710573
vertices: 8042821
file formats:
this is a fully textured interior scene with natural light setup, ready to render with corona renderer for 3d studio max. inside the zip file you'll find materials, textures, skylight setup, 3 cameras settings with depth of field, corona render settings. including obj and fbx 3d model export file. in the final psd files you can see the post-production process with adjustment layers.
this file does not have any type of protection. you can reuse the scene, the render settings, the lights, the materials, but above all you can learn from the file, moving inside the project, observing how the light was created and handled, how materials are developed, what is the role that every textures play within them, and the values that fill every single option.
hope you like it! also check out my other models, just click on my user name to see complete gallery.