CG Trader
Potion
by CG Trader
Last crawled date: 1 year, 10 months ago
Potion - PBR, Low poly - game ready. Made in Blender, textured in Substance Painter and Rendered in Marmoset Toolbag 3 Contains: 1 Potion -> 357_verts, 352_faces, 710_tris Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k, PNG (Textures can always be scaled down, in any software if needed) [For texture setup read my short tutorial at the end of this description, or in notepad provided in the texture zip file.] Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL] Real world size: 9.4x9.2x15cm
System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example.
You have to Drag in, Textures and file formats into your project yourself. ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply] bottle glass potion medieval old dirty container vial magic food history fantasy rpg household other glass bottle food container glass bottle potion bottle
System units: centimeters NOTE: I only provide you with Unity and Unreal Engine Textures and Not project example.
You have to Drag in, Textures and file formats into your project yourself. ___________ UE4 Textures Setup _______ Import Base color, Normal map and Roughness-AO-Mettalic (all baked into one map)
Double click Roughness-AO-Metallic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs.
[Some of my assets don't have a normal map, so proceed without it] Set Roughness-AO-Metallic node to linear color (Only works if you turned off sRGB before) Connect RED channel to AO
GREEN to Roughness
BLUE to Metallic That's it. ___________ Unity Note _____________
FOR UNITY USE FBX! For Better results in Unity: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply] bottle glass potion medieval old dirty container vial magic food history fantasy rpg household other glass bottle food container glass bottle potion bottle
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