Porky the pig - animated 3d fur model
3dmdb logo
3dExport
Porky the pig - animated 3d fur model

Porky the pig - animated 3d fur model

by 3dExport
Last crawled date: 1 year, 6 months ago
----------------------------------------Virtual Creator----------------------------------------
Photo realistic pig 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
Other earlier max version formats may be provided.
«««««««««««««««««««««««««««««««««««««««««
FEATURES :
- Over 1700 animation frames including walking, running, grassing, throtling, kneeling and more.
(some previews do not show entire animations, and render quality in animations is not great due to render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to centimeters and correctly real world scale model.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 mesh smoothing subdivisions applied; 1 or 2 are advised. It can be changed.
- Includes pig body, tongue, mouth, teeth, eyes and rig.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render, but earlier max version formats may be provided.
«««««««««««««««««««««««««««««««««««««««««
FILE FORMATS :
.Max 2020, 2017
.Fbx (animated)
.Obj (with .mtl file - not animated).
.ABC (animated)
«««««««««««««««««««««««««««««««««««««««««««
TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map - porc_color_done : 8192 x 8192 px
Normal map - porc_norma : 8192 x 8192 px
Displacement map - porc_displ : 4096 x 4096 px
Ambient Oclusion map - porc_AO : 4096 x 4096 px
eye reflection map - refle : 1200 x 1200 px
««««««««««««««««««««««««««««««««««««««««««
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, and HI solver for limbs, providing smooth animation experience.
Only Obj file has no rig or animation.
HAIR AND FUR NOTES :
Hair and fur modifier applied. No extra plugins required to render fur.
You can increase the hair count.
Non-native file ( .fbx, .obj and abc) come without fur.
«««««««««««««««««««««««««««««««««««««««««««
POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig) 17312 faces and 17023 vertices
pig body: 2130 faces, 2043 vertices (in low res poly)
Eyeball: 392 faces, 366 vertices
Mouth : 6882 faces, 6805 vertices
Jaw: 7516 faces, 7443 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not. Only the max one contains the fur.
(Default scanline renderer needs extra mesh subdivision for displacement map)
««««««««««««««««««««««««««««««««««««««««
----------------------------------------Virtual Creator----------------------------------------
pig suine fur rigged animal animals herbivore mammal ric max 3d model animated animation porc porck porky porcky obj fbx

Tags