Pistol Long Range Coyote and Silencer 3d model
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Pistol Long Range Coyote and Silencer

Pistol Long Range Coyote and Silencer

by CG Trader
Last crawled date: 1 year, 8 months ago
3d lowpoly model of an automatic pistol with a silencer. Cartridge and magazine included. The length of the pistol without a silencer is 25 centimeters. The length of the pistol with a silencer is 39 centimeters. Pistol operation system: blowback, hammerless mechanism, subsonic cartridge with a heavy bullet.
The design is completely author's, including the cartridge and its caliber, the appearance as well as its name. And it can be used in any projects without restrictions. Technical specifications:
The pistol model consists of 17 objects and contains 10076 points and 19581 polygons (after triangulation).
The cartridge model consists of 2 objects and contains 439 points and 868 polygons (after triangulation).
The magazin consists of 2 objects and contains 757 points and 1056 polygons (after triangulation).
The silencer consists of 1 object and contains 468 points and 936 polygons (after triangulation).
3D models are not triangulated. The nonplanarity of the quads does not exceed 10 degrees.
Format 3D models FBX, OBJ. PNG texture format for PBR material. Textures are exported from Substance Painter in maximum quality.
The model and textures are packed into an archive. The archive contains a model and three folders with textures.
The Render folder contains 6 textures: AO, BaseColor, Height, Metalness, Roughness, Normal (GL) that can be used in most PBR renders.
There are 3 textures in the UE4 folder: BaseColor, Normal (DX), OcclusionRoughnessMetallic. For the Unreal Engine.
There are 3 textures in the Unity folder: BaseMap, MaskMap, Normal (GL), For the Unity engine. Keep in mind that textures are not automatically loaded with the model. You need to import the model, create a material for it, and load the textures into the appropriate material settings channels. And for use in a game engine, you may need to optimize the textures: change the format, resolution, etc.
The appearance of materials on the model depends on the way it is lit. To display metals, you need to use an HDRI map in lighting. Depending on the HDRI map used, the display of model materials may differ from the images in the presentation. pistol gun weaponry bullet automatic handgun military weapon silencer cartridge army war ammo

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