Physically Based Custom Fresnel - Cycles Node 3d model
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Blend Swap
Physically Based Custom Fresnel - Cycles Node

Physically Based Custom Fresnel - Cycles Node

by Blend Swap
Last crawled date: 8 years, 2 months ago
Time to throw out the Layer Weight node and start using this, a custom Fresnel node. When it comes to making materials in Cycles, the built in Fresnel nodes just don't cut the cake. The settings are just too limited and non-physically accurate.I can't take credit for the inner workings, but I did create the node and the 3 shaders also included inside the Blend. The settings for the node are pretty easy to figure out, so I won't explain them. You can use this just like you would the "Layer Weight" or "Fresnel" node.I also included three simple shaders to show how easy it is to get nice shading with this node.Latest Change on 2015/07/10, 23:23:41Corrected File

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