CG Trader
Optimized Marble Materials
by CG Trader
Last crawled date: 4 years, 2 months ago
60 optimized material instances created based on Material Smart: Marble Series, featuring texture loading capacity minimization, desaturation/distortion, normal fall-off, and far field texture rescale options for PC/Mobile development.
Before you buy, please check the high custom version:
Marble Materials: same featured materials with full texture maps customization, treading off its texture loading capacity.
This package contains a set of 60 optimized material instances. 30 advanced/basic material instances for each PC/Mobile development. All material instances are created based on master materials from Material Smart: Marble Series. Basic material instances featuring:
• N map options
• BC and R maps are now replaced by Diffuse maps with Alpha channel
• Full UV options
Advanced material instances featuring:
• BC, and N map options
• S, R, and AO maps are now replaced by Optimized maps with RGB channels • Full UV options
Additional functionalities featuring:
• Color desaturation and distortion
• Normal map fall-off at far field
• Texture rescale at far field
• Simple/advanced S/R texture map options
• Individual UV options for all secondary texture maps
For more marble master materials, please check Material Smart: Marble Series
Features:
• 30 material instances for Mobile application development (Basic)
• 30 material instances for mid-to-high end PC/console application development (Advanced)
• 60 texture maps for Mobile material instances in 2048 resolution
• 90 texture maps for PC/Console material instances in 4096 resolution
• All texture maps replacement and fine-tune options
• Color desaturation and distortion can be toggled on/off
• Texture rescale at far field can be fine-tuned and toggled on/off
• Simple/advanced S/R map selection
• Normal map fall-off at far field option
• Specular texture/specular simulated from roughness selection
• Diffuse map channels: BC (RGB), R (Alpha)
• Optimized map channels: S (R), R (G), AO (B)
Number of Master Materials: 2
Number of Material Functions: 8
Number of Textures: 155
Number of Material Instances: 60
Documents: Source textures cite and license can be found under the project folder at “Source Texture Cite & License” unreal engine 4 ue4 materials marble optimized unrealengine4 texture smart uv map stone exterior street architectural other architectural street street exterior stone texture unreal engine
Before you buy, please check the high custom version:
Marble Materials: same featured materials with full texture maps customization, treading off its texture loading capacity.
This package contains a set of 60 optimized material instances. 30 advanced/basic material instances for each PC/Mobile development. All material instances are created based on master materials from Material Smart: Marble Series. Basic material instances featuring:
• N map options
• BC and R maps are now replaced by Diffuse maps with Alpha channel
• Full UV options
Advanced material instances featuring:
• BC, and N map options
• S, R, and AO maps are now replaced by Optimized maps with RGB channels • Full UV options
Additional functionalities featuring:
• Color desaturation and distortion
• Normal map fall-off at far field
• Texture rescale at far field
• Simple/advanced S/R texture map options
• Individual UV options for all secondary texture maps
For more marble master materials, please check Material Smart: Marble Series
Features:
• 30 material instances for Mobile application development (Basic)
• 30 material instances for mid-to-high end PC/console application development (Advanced)
• 60 texture maps for Mobile material instances in 2048 resolution
• 90 texture maps for PC/Console material instances in 4096 resolution
• All texture maps replacement and fine-tune options
• Color desaturation and distortion can be toggled on/off
• Texture rescale at far field can be fine-tuned and toggled on/off
• Simple/advanced S/R map selection
• Normal map fall-off at far field option
• Specular texture/specular simulated from roughness selection
• Diffuse map channels: BC (RGB), R (Alpha)
• Optimized map channels: S (R), R (G), AO (B)
Number of Master Materials: 2
Number of Material Functions: 8
Number of Textures: 155
Number of Material Instances: 60
Documents: Source textures cite and license can be found under the project folder at “Source Texture Cite & License” unreal engine 4 ue4 materials marble optimized unrealengine4 texture smart uv map stone exterior street architectural other architectural street street exterior stone texture unreal engine
