Thingiverse
OpenFLex - OpenForge/OpenLOCK compatible reusable tile Bases and Risers by mannolitto
by Thingiverse
Last crawled date: 3 years, 3 months ago
OpenFLex - OpenForge/OpenLOCK compatible reusable tile Bases and Risers
Separates your "valuable" painted terrain and scatter parts from the base
Reusable tile bases for different "toppings"
Reusable and stackable risers and stairs
Dynamic floors (mosaics, patterns)
Stay OpenForge 2.0 compatible
Stay OpenLOCK compatible
Stay "Whatever" compatible in the future - not yet implemented ;)
Save money and printing time
Motivation
I am a huge fan of Devon Jones' OpenForge tiles and his magnetic bases and I also like the OpenLOCK system. Both systems are justified and have their pros and cons: Magnetic tiles can be arranged very quickly and are perfect for spontaneous on-site layouts. But they do not work that well for preparing large sceneries that you want to carry or move around on the game table. On the other hand, OpenLOCK-connected tiles stick together much stronger and are perfect for preparing large rooms and sceneries. However putting together and separating them for storage after use is much more effort.
To get the best of both worlds I attach all my floor and wall tiles on OpenForge 2.0 "magnetic.openlock.topless" bases which fulfil their duties quite well.
BUT... after printing tons of such tiles - and realizing that those "cheap" 5mm spherical magnets sum up to some money when you need thousands of them ;-) ... I started thinking about how this system could be improved. I came up with the "Flexible OpenForge 2.0 Base System" in September 2020 (https://www.thingiverse.com/thing:4589917). However, I was not satisified and this first draft did not fully meet my expectations and requirements, so it was time for the next chapter...
Rationale
These were my requirements for such a "system":
Make it possible to reuse universal magnetic bases for different tiles and save money (and rare earths like Neodym)
Bases are compatible to already owned (and laboriously painted!) OpenForge/OpenLOCK tiles
Printable without support
No more need to print all those "exotic" variants of (large) sized tiles like 2x4, 2x3, 3x3, 3x4, 4x4, etc. for every new floor style
No more need to print all variants of stair and riser tile combinations to get the stair shape and height just needed
Support "dynamic floors": make it possible to combine 1x1 floor pieces to build a mosaic or a patterned floor
Mix riser styles with different floor styles (e.g. have a cut stone floor on a dungeon stone riser or vice versa)
... and after a considerable number of try and error iterations and many test prints I am happy to share my new "OpenFLex universal terrain tile base and riser system".
Instructions for FLexible bases
If you are already familiar with Devon Jones' modular floor and wall system this should be straight forward for you. Having a look at the attached images should give you an idea.
For more detailed instructions follow these steps:
Print a Socket Base:
For each socket base print one "bottom" and one "cover" part of the size you want: "openflex_base.socket_bottom.plain.square..stl" and "openflex_base.socket_cover.plain.square..stl". If unsure, start with the most commonly used 2x2 size.
Put 5mm spherical magnets into the round holes of the "bottom" part. You may omit the magnets if you just want to use OpenLOCK as the only tile connection system. However, I strongly encourage you to use magnets.
Attach the "cover" part on the "bottom" part with super glue: make sure the smooth side of the cover is facing upwards and try to not soil the magnets with glue!
Print a Pluggable Terrain Tile:
Print a floor, wall or whatever tile you like from your favorite collection:
OpenForge 2.0 tiles: https://www.thingiverse.com/tag:openforge2
Printable Scenery (OpenLOCK): https://www.printablescenery.com/product/rampage-base-pack/
Fat Dragon Games (DRAGONLOCK): https://www.drivethrurpg.com/product/197128/DRAGONLOCK-Ultimate-Free-Sample-Set
Rocket Pig Game (Tilescape): https://rocketpiggames.com/
For tiles other than OpenForge: Cut away the original base from the bottom of that tile with your slicer or favorite 3D tool.
OpenLOCK: drop 6 mm from bottom of tiles
DRAGONLOCK: drop 5.28 mm or 5.21 mm (depending on tile set) from bottom of tiles
Tilescape: drop 6.4 mm from bottom of tiles with integrated frame, nothing to drop for frameless tiles
Print a plug plate of the appropriate size: "openflex_base.plug.square.*.stl"
Attach your terrain tile on that plug plate with plastic glue. Do not use super glue here: see FAQs below.
Instructions for FLexible risers and stairs
Print a riser or stair of the size, height and style you want:
openflex_riser.cut_stone...stl
openflex_riser.dungeon_stone...stl
openflex_riser.tudor...stl
Print a plug plate of the appropriate size: "openflex_base.plug.square.*.stl"
Attach your riser/stair tile on that plug plate with plastic glue. Do not use super glue here: see FAQs below.
Printing Notes
I am currently test-printing all those tiles using the following settings on a "Prusa Mini" which gives me perfect results:
slicer: SuperSlicer (Slic3r)
filament: PLA
nozzle: 0.4 mm
layer height: 0.10 or 0.15 mm
infill: 10%
supports: none
If you are impatient (like me) you may also get some good (but faster) results with a 0.6 mmm nozzle and 0.15 mm layers.
FAQs
Yet another tile lock system?!
Well, no. The rationale here is quite the opposite of a new tile lock system. I wanted to have a "system" that gives me the freedom to keep and use my painted terrain parts regardless of what the future brings... And as long as the idea of having square inches is not revised in the future (just kidding) I am feeling quite content now.
"OpenFLex" ?
Yes, the plug clip is flexible and the bases are for flexible use... And can you guess what the uppercase F and L letters stand for? :-)
That one size or style I just need is missing!
Yes, well. I am creating all of this in my spare time... However, just buy me a coffee (or beer) and drop me a note and I will do my best... ;-)
The plug clips look fragile and I already managed to break one: I do not want to throw away painted tiles because of a broken clip!
Yes, and since these clips get printed upright they are not as robust as they should be, I know... Here is my advice:
To be on the safe side: do NOT use super glue to attach those plug bases, use plastic glue instead. Its much easier then to remove any broken plug base plate and replace it by a new one. I am currently using "Army Painter Plastic Glue" which gives me good results here.
Cheap Amazon PLA with 0.15 mm layers works quite nice for me but your mileage may vary. If your plug clips break immediately on squeezing them, please try to print them with smaller layer height or change the filament brand/material or tamper with your printer settings.
Warning and Disclaimer
Please understand that this system is still in an early state. I will try my best to keep the basic measurements of the plug plate and the socket, but I cannot guarantee that potential future improvements will always be fully backwards compatible. However, I am currently test printing tons of OpenFLex tiles that I plan to use in "production" myself. Therefore I encourage you to do the same and print as many OpenFLex bases as you need and help me to collect more experience to move this system into a more stable state. ;-)
Please feel free to comment and provide me constructive suggestions and ideas.
Looking forward to your feedback!
Credits
OpenFLex is based on and remixed from:https://www.thingiverse.com/thing:2740279https://www.thingiverse.com/thing:1508410https://www.thingiverse.com/thing:3393468https://www.thingiverse.com/thing:1758162
License
Creative Commons - Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
Version History
2020-11-04 v1.4.0
added some more base sockets: 2x3, 2x4, 3x1, 3x2, 3x3, 3x4, 4x1, 4x2, 4x3, 4x4
2020-10-26 v1.3.0
added bases with one or two dungeon stone sides instead of plain openlock holes (convenient to have nicer sides, especially when building multi-level scenes: "openflex_base..dungeon_stone.square.2x2.magnetic.openlock_2_side" and "openflex_base..dungeon_stone.square.2x2.magnetic.openlock_3_side"
2020-10-25 v1.2.0
added 1x1 and 2x1 bases with openlock priority: "openflex_base..plain.square.1x1.openlock" and "openflex_base..plain.square.2x1.openlock.magnetic"
added 3x2 base: "openflex_base.*.plain.square.3x2.magnetic.openlock"
2020-10-24 v1.1.0
added 1/3 inch high "stair" risers for providing more height options: "openflex_riser.dungeon_stone.1x1-0.3in_stair", "openflex_riser.dungeon_stone.2x1-0.3in_stair" and "openflex_riser.dungeon_stone.2x2-0.3in_stair"
added 3x1 base and 4x1 base with magnetic priority: "openflex_base..plain.square.4x1.magnetic.openlock" and "openflex_base..plain.square.3x1.magnetic.openlock"
changed and improved file naming (removed obsolete "inch" and added riser heights for better ordering)
2020-10-15 v1.0.1
added 3x3 base for Tilescape users
2020-10-14 v1.0.0
first public version
Separates your "valuable" painted terrain and scatter parts from the base
Reusable tile bases for different "toppings"
Reusable and stackable risers and stairs
Dynamic floors (mosaics, patterns)
Stay OpenForge 2.0 compatible
Stay OpenLOCK compatible
Stay "Whatever" compatible in the future - not yet implemented ;)
Save money and printing time
Motivation
I am a huge fan of Devon Jones' OpenForge tiles and his magnetic bases and I also like the OpenLOCK system. Both systems are justified and have their pros and cons: Magnetic tiles can be arranged very quickly and are perfect for spontaneous on-site layouts. But they do not work that well for preparing large sceneries that you want to carry or move around on the game table. On the other hand, OpenLOCK-connected tiles stick together much stronger and are perfect for preparing large rooms and sceneries. However putting together and separating them for storage after use is much more effort.
To get the best of both worlds I attach all my floor and wall tiles on OpenForge 2.0 "magnetic.openlock.topless" bases which fulfil their duties quite well.
BUT... after printing tons of such tiles - and realizing that those "cheap" 5mm spherical magnets sum up to some money when you need thousands of them ;-) ... I started thinking about how this system could be improved. I came up with the "Flexible OpenForge 2.0 Base System" in September 2020 (https://www.thingiverse.com/thing:4589917). However, I was not satisified and this first draft did not fully meet my expectations and requirements, so it was time for the next chapter...
Rationale
These were my requirements for such a "system":
Make it possible to reuse universal magnetic bases for different tiles and save money (and rare earths like Neodym)
Bases are compatible to already owned (and laboriously painted!) OpenForge/OpenLOCK tiles
Printable without support
No more need to print all those "exotic" variants of (large) sized tiles like 2x4, 2x3, 3x3, 3x4, 4x4, etc. for every new floor style
No more need to print all variants of stair and riser tile combinations to get the stair shape and height just needed
Support "dynamic floors": make it possible to combine 1x1 floor pieces to build a mosaic or a patterned floor
Mix riser styles with different floor styles (e.g. have a cut stone floor on a dungeon stone riser or vice versa)
... and after a considerable number of try and error iterations and many test prints I am happy to share my new "OpenFLex universal terrain tile base and riser system".
Instructions for FLexible bases
If you are already familiar with Devon Jones' modular floor and wall system this should be straight forward for you. Having a look at the attached images should give you an idea.
For more detailed instructions follow these steps:
Print a Socket Base:
For each socket base print one "bottom" and one "cover" part of the size you want: "openflex_base.socket_bottom.plain.square..stl" and "openflex_base.socket_cover.plain.square..stl". If unsure, start with the most commonly used 2x2 size.
Put 5mm spherical magnets into the round holes of the "bottom" part. You may omit the magnets if you just want to use OpenLOCK as the only tile connection system. However, I strongly encourage you to use magnets.
Attach the "cover" part on the "bottom" part with super glue: make sure the smooth side of the cover is facing upwards and try to not soil the magnets with glue!
Print a Pluggable Terrain Tile:
Print a floor, wall or whatever tile you like from your favorite collection:
OpenForge 2.0 tiles: https://www.thingiverse.com/tag:openforge2
Printable Scenery (OpenLOCK): https://www.printablescenery.com/product/rampage-base-pack/
Fat Dragon Games (DRAGONLOCK): https://www.drivethrurpg.com/product/197128/DRAGONLOCK-Ultimate-Free-Sample-Set
Rocket Pig Game (Tilescape): https://rocketpiggames.com/
For tiles other than OpenForge: Cut away the original base from the bottom of that tile with your slicer or favorite 3D tool.
OpenLOCK: drop 6 mm from bottom of tiles
DRAGONLOCK: drop 5.28 mm or 5.21 mm (depending on tile set) from bottom of tiles
Tilescape: drop 6.4 mm from bottom of tiles with integrated frame, nothing to drop for frameless tiles
Print a plug plate of the appropriate size: "openflex_base.plug.square.*.stl"
Attach your terrain tile on that plug plate with plastic glue. Do not use super glue here: see FAQs below.
Instructions for FLexible risers and stairs
Print a riser or stair of the size, height and style you want:
openflex_riser.cut_stone...stl
openflex_riser.dungeon_stone...stl
openflex_riser.tudor...stl
Print a plug plate of the appropriate size: "openflex_base.plug.square.*.stl"
Attach your riser/stair tile on that plug plate with plastic glue. Do not use super glue here: see FAQs below.
Printing Notes
I am currently test-printing all those tiles using the following settings on a "Prusa Mini" which gives me perfect results:
slicer: SuperSlicer (Slic3r)
filament: PLA
nozzle: 0.4 mm
layer height: 0.10 or 0.15 mm
infill: 10%
supports: none
If you are impatient (like me) you may also get some good (but faster) results with a 0.6 mmm nozzle and 0.15 mm layers.
FAQs
Yet another tile lock system?!
Well, no. The rationale here is quite the opposite of a new tile lock system. I wanted to have a "system" that gives me the freedom to keep and use my painted terrain parts regardless of what the future brings... And as long as the idea of having square inches is not revised in the future (just kidding) I am feeling quite content now.
"OpenFLex" ?
Yes, the plug clip is flexible and the bases are for flexible use... And can you guess what the uppercase F and L letters stand for? :-)
That one size or style I just need is missing!
Yes, well. I am creating all of this in my spare time... However, just buy me a coffee (or beer) and drop me a note and I will do my best... ;-)
The plug clips look fragile and I already managed to break one: I do not want to throw away painted tiles because of a broken clip!
Yes, and since these clips get printed upright they are not as robust as they should be, I know... Here is my advice:
To be on the safe side: do NOT use super glue to attach those plug bases, use plastic glue instead. Its much easier then to remove any broken plug base plate and replace it by a new one. I am currently using "Army Painter Plastic Glue" which gives me good results here.
Cheap Amazon PLA with 0.15 mm layers works quite nice for me but your mileage may vary. If your plug clips break immediately on squeezing them, please try to print them with smaller layer height or change the filament brand/material or tamper with your printer settings.
Warning and Disclaimer
Please understand that this system is still in an early state. I will try my best to keep the basic measurements of the plug plate and the socket, but I cannot guarantee that potential future improvements will always be fully backwards compatible. However, I am currently test printing tons of OpenFLex tiles that I plan to use in "production" myself. Therefore I encourage you to do the same and print as many OpenFLex bases as you need and help me to collect more experience to move this system into a more stable state. ;-)
Please feel free to comment and provide me constructive suggestions and ideas.
Looking forward to your feedback!
Credits
OpenFLex is based on and remixed from:https://www.thingiverse.com/thing:2740279https://www.thingiverse.com/thing:1508410https://www.thingiverse.com/thing:3393468https://www.thingiverse.com/thing:1758162
License
Creative Commons - Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
Version History
2020-11-04 v1.4.0
added some more base sockets: 2x3, 2x4, 3x1, 3x2, 3x3, 3x4, 4x1, 4x2, 4x3, 4x4
2020-10-26 v1.3.0
added bases with one or two dungeon stone sides instead of plain openlock holes (convenient to have nicer sides, especially when building multi-level scenes: "openflex_base..dungeon_stone.square.2x2.magnetic.openlock_2_side" and "openflex_base..dungeon_stone.square.2x2.magnetic.openlock_3_side"
2020-10-25 v1.2.0
added 1x1 and 2x1 bases with openlock priority: "openflex_base..plain.square.1x1.openlock" and "openflex_base..plain.square.2x1.openlock.magnetic"
added 3x2 base: "openflex_base.*.plain.square.3x2.magnetic.openlock"
2020-10-24 v1.1.0
added 1/3 inch high "stair" risers for providing more height options: "openflex_riser.dungeon_stone.1x1-0.3in_stair", "openflex_riser.dungeon_stone.2x1-0.3in_stair" and "openflex_riser.dungeon_stone.2x2-0.3in_stair"
added 3x1 base and 4x1 base with magnetic priority: "openflex_base..plain.square.4x1.magnetic.openlock" and "openflex_base..plain.square.3x1.magnetic.openlock"
changed and improved file naming (removed obsolete "inch" and added riser heights for better ordering)
2020-10-15 v1.0.1
added 3x3 base for Tilescape users
2020-10-14 v1.0.0
first public version
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$15
Prototype Mobile Game Set - Creature : Zombie_2
...games high quality indoor lowpoly mmorpg mobile painted prototype reusable rpg set stylized texture world of warcraft zombie here...
3d_ocean
$15
Prototype Mobile Game Set - Creature : Zombie_1
...games high quality indoor lowpoly mmorpg mobile painted prototype reusable rpg set stylized texture world of warcraft here is...
3d_ocean
$15
Prototype Mobile Game Set - Creature : Skeleton
...games high quality indoor lowpoly mmorpg mobile painted prototype reusable rpg set skeleton stylized texture world of warcraft here...
3d_ocean
$10
Prototype Mobile Game Set - Creature : Spider_2
...games high quality indoor lowpoly mmorpg mobile painted prototype reusable rpg set spider stylized texture world of warcraft here...
Risers
archibase_planet
free
Riser
...riser
archibase planet
tread rise stair riser riser
stair riser - 3d model (*.gsm+*.3ds) for interior 3d visualization.
turbosquid
$29
riser
...ty free 3d model riser for download as 3ds, obj, c4d, and fbx on turbosquid: 3d models for games, architecture, videos. (1399347)
turbosquid
$29
riser
...ty free 3d model riser for download as 3ds, obj, c4d, and fbx on turbosquid: 3d models for games, architecture, videos. (1399325)
turbosquid
$29
riser
...ty free 3d model riser for download as 3ds, obj, c4d, and fbx on turbosquid: 3d models for games, architecture, videos. (1399318)
archive3d
free
Riser 3D Model
...read rise stair riser riser
stair riser - 3d model (*.gsm+*.3ds) for interior 3d visualization.
turbosquid
$29
press riser
...e 3d model press riser for download as 3ds, obj, c4d, and fbx on turbosquid: 3d models for games, architecture, videos. (1399322)
turbosquid
$29
press riser
...e 3d model press riser for download as 3ds, obj, c4d, and fbx on turbosquid: 3d models for games, architecture, videos. (1399315)
turbosquid
$29
Retail Fixture Riser
...l retail fixture riser for download as c4d, 3ds, fbx, and obj on turbosquid: 3d models for games, architecture, videos. (1659256)
3d_export
$80
Lower marine riser package cap 3D Model
... cap ship oil rig drilling offshore platform gulf mexico petroleum
lower marine riser package cap 3d model tartino 25366 3dexport
3d_export
$13
ROPE WINCH WINDLASS TURNSTILE HOIST LIFT ELEVATOR RISER
...antasy and other medieval games. - fbx + obj + 3ds formats inluded. - no visible repetitions of texture pattern or mirror effect.
Tile
archibase_planet
free
Tiles
...tiles
archibase planet
roof tiling tiled roof
tile fragment - 3d model for interior 3d visualization.
3d_export
$5
Tile
...tile
3dexport
tile in house
3d_export
free
tiles
...tiles
3dexport
design of tiles in different files
archibase_planet
free
Tiling
...tiling
archibase planet
roof tiling roofing
tiling n150708 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Tile
...rchibase planet
tiling roofing roof covering rooting material
tile roof n161011 - 3d model (*.3ds) for exterior 3d visualization.
3d_ocean
$2
Tiles
...he height, width, tile color, mortar color, mortar size, glossyness, roughness, flatness of the surface of the tiles are variable
3d_ocean
$2
Broken Tiles
...png poly texture tile tiling wow
tiling hand painted broken tile texture. comes with one flat 512×512 png file of tiling texture.
3d_ocean
$6
Decorative tiles
...h can be 3d printed also.i have added 3d printable format also (.stl),also there are 3 sizes available 12×12,14×14 ,16...
turbosquid
$9
Tiles
...royalty free 3d model tiles for download as max, max, and fbx on turbosquid: 3d models for games, architecture, videos. (1552013)
3ddd
$1
плитка (tiled)
...плитка (tiled)
3ddd
плитка
плитка (tiled)
Compatible
turbosquid
$3
Genesis 8 Clothing 1 dForce Compatible
... available on turbo squid, the world's leading provider of digital 3d models for visualization, films, television, and games.
turbosquid
free
Genesis 8 Clothing Top 1 dForce Compatible
...nesis 8 clothing top 1 dforce compatible (2) for download as on turbosquid: 3d models for games, architecture, videos. (1217671)
turbosquid
$50
Screwdriver Latch Type CSC Torx compatible with Straumann
...sc torx compatible with straumann for download as obj and stl on turbosquid: 3d models for games, architecture, videos. (1370064)
3d_export
$9
cad compatible casual woman hand model f1p3d1v1hand
...s: stl, obj, fbx<br>models with quad-topology (1100 quads) are also included (f1p3d1v1hand_quad.obj, f1p3d1v1hand_quad.fbx)
3d_export
$38
uzaki rigify
...uzaki rigify 3dexport compatible-blender ...
3d_export
$5
cloud lowpoly 3d
...cloud lowpoly 3d 3dexport lowpoly 3d format fbx compatible with unreal and...
3d_export
$5
flower lowpoly 3d
...flower lowpoly 3d 3dexport lowpoly 3d format fbx compatible with unreal and...
3d_export
$5
rocks lowpoly 3d
...rocks lowpoly 3d 3dexport lowpoly 3d format fbx compatible with unreal and...
3d_export
$10
pots
...pots
3dexport
pots<br>modeled in blender<br>compatable with evee and cycels
3d_ocean
$95
Mr Techny
...for 3ds max 2010 and later – biped (2010 compatible and cat (2011 compatible) versions incluided. for maya 2012...
Bases
archibase_planet
free
Base
...base
archibase planet
base column column base
base 1 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column base column
base 5 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column column base
base 7 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column column base
base 2 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column column base
base 3 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column column base
base 4 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
base column base column
base 6 - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
foundation base
column base ionic - 3d model (*.gsm+*.3ds) for interior 3d visualization.
archibase_planet
free
Base
...base
archibase planet
foundation base
column base tuscan - 3d model (*.gsm+*.3ds) for interior 3d visualization.
design_connected
$18
Base
...base
designconnected
tom dixon base computer generated 3d model. designed by dixon, tom.