Thingiverse

Node matrix pattern generator by pkrysiak
by Thingiverse
Last crawled date: 4 years, 2 months ago
This is an experiment on how to generate random points, connect the lines and apply bezier curves to them.
I hit the limits of opensacd with this because i was unable to reference existing objects in side a function.
The major points that might be interesting is the use of geometry to find the slopes of a line that you don;t know the coordinated of ahead of time. finding perpendicular and parallel points given unknown points.
I heavily use the y = mx +b formula , the distance formula (distance = (y2-y1/x2-x1)) etc.
Then generating based on the slope of the line what points go where.
The open scad file does do the inverse but the customiser times out if you use it so you will have to download the files and compile it yourself
I hit the limits of opensacd with this because i was unable to reference existing objects in side a function.
The major points that might be interesting is the use of geometry to find the slopes of a line that you don;t know the coordinated of ahead of time. finding perpendicular and parallel points given unknown points.
I heavily use the y = mx +b formula , the distance formula (distance = (y2-y1/x2-x1)) etc.
Then generating based on the slope of the line what points go where.
The open scad file does do the inverse but the customiser times out if you use it so you will have to download the files and compile it yourself