Next-Gen Texturing Techniques - Eat 3D model
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CGRiver
Next-Gen Texturing Techniques - Eat 3D

Next-Gen Texturing Techniques - Eat 3D

by CGRiver
Last crawled date: 7 years, 2 months ago
Software Used:       Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal
Tournament 3)xml version='1.0' encoding='%SOUP-ENCODING%'Duration:           5 HoursInstructor:         Riki BabingtonDL Filesize:       1.6 GBProject Files:   The final highres and
lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map
and Package.

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