MS14 Head Apparatus 3d model
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MS14 Head Apparatus

MS14 Head Apparatus

by Renderosity
Last crawled date: 4 years, 2 months ago


MS14 Head Apparatus for Poser 10 and above, DAZ Studio & Carrara



All of this product's content was created by Don Webster (London224)



Created for Poser 10 and above, rendering in DAZ Studio and Carrara will allow you to be move creative with their metal textures and shaders.



Product does not require any other products.



As with all my models, this asset was for my own future canvas compositions.



Continuing with my current Scifi offerings, this model follows the Research Helmet offering by providing more of a Head Apparatus with protective shield. It is not meant to be a helmet, but rather a devise to aid the person wearing it.



A high poly model, it is all reflective materials using one texture map for the reflections. Rather then using a sky image for the reflection, it uses a dirty metal for its reflections. There are 43 materials including glass for this model.



I have not made the shield rotatable, but rather provided both an up and down version in props and naturally one can use the apparatus without the shield.



Attention: As a model that is either glass or reflective metal, to get the best results, lighting is the key. As shown in the renders, I have used the Terradome/Skydome product to get the most out of my materials and their reflections. As you can see there is a great deal of difference available using this lighting system and I highly recommend it. The model has 43 materials and you may want to swap the ones I have used for the components of this model, that too will provide you a means to give it your personal creative touch. In testing out the 43 materials, I re-assigned some materials to different items in the model as I made the renders. Feel free again to change what I have done for your own personal taste. You may also want to increase or even eliminate the reflective valises I have assigned each material. As more of an illustrator, I like having the ability to make changes in an asset without having to deal with repainting UV'ed images etc.

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