Free3D
Mosasaurus
by Free3D
Last crawled date: 2 years, 10 months ago
High quality rigged 3d model of Mosasaurus, an extinct group of aquatic squamate reptiles. Suitable for use in broadcast, high-res film closeups, advertising, realistic closeup renders, design visualization,animation, presentation, etc.The model is based on the skeletons in Geology Museum in South Dakota and Maastricht Natural History Museum. Completely ready for your next rendering project.
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-Poly count is 12387 with 6 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Model is found in a separate layer.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 12 m length).
-Custom Rigged with 3ds max bones.
-The model includes control shapes to animate and pose the model (Please, see pictures and introductory videos).
-Flexible bones for the spine that allow independent movement and rotation of thorax and hip.
-Manual jiggle control for neck.
-Controls for morphers (Eyes blink).
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Three animations are also included with file (Please, see pictures):
-Frame 50-99 Swim/Idle (Loopable)
-Frame 150-360 Swim and Feed (Non-loopable)
-Frame 400-530 Feed in Park (Non-loopable)
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Main formats:
-3ds Max 2014 Vray 3.20.03
-3ds Max 2014 Mental Ray Renderer
-3ds Max 2014 Default Scanline Renderer
Exchange formats:
-obj
-fbx
Materials and lights are optimized for each renderer.
Fbx file only contains model mesh.
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-Rest pose is on keyframe -1 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 0, 1 and 2.
----------------------------------------------------------------
-Maps are in tiff format (4096x4096 resolution). Diffuse, specular, glossiness, normal and displacement maps are included.
-No post-processing is applied in renders.
-High quality renders are included.
----------------------------------------------------------------
-Poly count is 12387 with 6 objects.
-Full quad polygons.
-Clean and optimized topology.
-Resolution can be increased with further subdivisions.
-Objects, shapes and materials are logically named.
-Model is found in a separate layer.
-Fully unwrapped. No overlapping UVs.
-Model is built to real-world scale.
-Units used: Centimeters (Model is approximately 12 m length).
-Custom Rigged with 3ds max bones.
-The model includes control shapes to animate and pose the model (Please, see pictures and introductory videos).
-Flexible bones for the spine that allow independent movement and rotation of thorax and hip.
-Manual jiggle control for neck.
-Controls for morphers (Eyes blink).
----------------------------------------------------------------
Three animations are also included with file (Please, see pictures):
-Frame 50-99 Swim/Idle (Loopable)
-Frame 150-360 Swim and Feed (Non-loopable)
-Frame 400-530 Feed in Park (Non-loopable)
----------------------------------------------------------------
Main formats:
-3ds Max 2014 Vray 3.20.03
-3ds Max 2014 Mental Ray Renderer
-3ds Max 2014 Default Scanline Renderer
Exchange formats:
-obj
-fbx
Materials and lights are optimized for each renderer.
Fbx file only contains model mesh.
----------------------------------------------------------------
-Rest pose is on keyframe -1 (For a fresh start, move the rest pose to keyframe 0 and delete all keyframes by right clicking with alt and choosing 'Delete Selected Animation').
-Different poses shown in renders are given on frames 0, 1 and 2.
----------------------------------------------------------------
-Maps are in tiff format (4096x4096 resolution). Diffuse, specular, glossiness, normal and displacement maps are included.
-No post-processing is applied in renders.
-High quality renders are included.
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