Artstation
MILITARY GEAR 3D PHOTOSCANS KITBASH - SET #1
by Artstation
Last crawled date: 1 year, 7 months ago
This kitbash pack contains photoscanned 3d models of military gear. It could be used by concept artists and illustrators to create cool and realistic military characters. It could be useful also for 3D artists as base or reference.
At the beginning I would like to warn you that these 3D models have been made using photogrammetry and they are not optimized nor refined very much. They could contains some imperfections like holes, defects on textures and surfaces etc. (but not on critical areas). There are 2 textures for each mesh: diffuse and normal map.
If you know basics of Blender and have a medium powered PC (good graphics card is important) you should be able to use this pack.
This package will be expanded if it gets enough interest. Buying now you getting a chance to download possible future updates for free (the price of the pack will be raising with adding new gear).
All 3D models and textures are placed in a one Blender file. There are 3 versions of each 3D model: LOW, MID and HIGH poly. Only the collection with MID-POLY versions is turned on as default (for better loading on weaker computers). If you will need other versions, LOW or HIGH just turn the propper collection on in the Blender outliner.
=============
You can see the example conceptart that I've created (using this method) on one of the images above.
1. You can start with:
a) Simple mannequin that I delivered as a base
b) A character from another source as a base. For example Daz3D software. It's free but you have to pay for a good 3D asset like human body or clothes (usually not very high amount). Next you have to export it to Blender using "Daz to Blender bridge".
2. Next you can configure the outfit and gear of the character in Blender using photoscanned models from the pack.
Sometimes you have to use Blender tools like sculpting or transforms to adjust precisely all elements to your character mesh. Sometimes it'is not bad idea to modify materials.
3. Set up the camera and lighting in Blender and render.
4. Overpaint your character in 2D software.
1. You can set up the lighting, camera for a single element that you need (like a pouch, helmet or vest) from the pack.
2. Copy/paste rendered image to your concept art / illustration in 2d software. Something like photobash but always with propper lighting and perspective :)
At the beginning I would like to warn you that these 3D models have been made using photogrammetry and they are not optimized nor refined very much. They could contains some imperfections like holes, defects on textures and surfaces etc. (but not on critical areas). There are 2 textures for each mesh: diffuse and normal map.
If you know basics of Blender and have a medium powered PC (good graphics card is important) you should be able to use this pack.
This package will be expanded if it gets enough interest. Buying now you getting a chance to download possible future updates for free (the price of the pack will be raising with adding new gear).
All 3D models and textures are placed in a one Blender file. There are 3 versions of each 3D model: LOW, MID and HIGH poly. Only the collection with MID-POLY versions is turned on as default (for better loading on weaker computers). If you will need other versions, LOW or HIGH just turn the propper collection on in the Blender outliner.
=============
You can see the example conceptart that I've created (using this method) on one of the images above.
1. You can start with:
a) Simple mannequin that I delivered as a base
b) A character from another source as a base. For example Daz3D software. It's free but you have to pay for a good 3D asset like human body or clothes (usually not very high amount). Next you have to export it to Blender using "Daz to Blender bridge".
2. Next you can configure the outfit and gear of the character in Blender using photoscanned models from the pack.
Sometimes you have to use Blender tools like sculpting or transforms to adjust precisely all elements to your character mesh. Sometimes it'is not bad idea to modify materials.
3. Set up the camera and lighting in Blender and render.
4. Overpaint your character in 2D software.
1. You can set up the lighting, camera for a single element that you need (like a pouch, helmet or vest) from the pack.
2. Copy/paste rendered image to your concept art / illustration in 2d software. Something like photobash but always with propper lighting and perspective :)
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