3dExport

medieval ruins in fbx and obj formats
by 3dExport
Last crawled date: 2 years, 11 months ago
a set of medieval-style ruins. what's in these castle ruins or the wrecked doorways or the destroyed walls? it`s up to you!
also works great for military scenes.
- includes the following 18 models:
* medieval ruin 01 hr1, with 10,944 polygons; no moving parts.
* medieval ruin 01 sp1, with 72,741 polygons; no moving parts.
* medieval ruin 01 sp4, with 27,046 polygons; no moving parts.
* medieval ruin 01 sp5, with 23,691 polygons; no moving parts.
* medieval ruin 02 r1, with 9,184 polygons; includes a second separate ruins section.
* medieval ruin 02 r5, with 11,986 polygons; no moving parts.
* medieval ruin 02 r6, with 14,852 polygons; no moving parts.
* medieval ruin 02 r8, with 14,510 polygons; includes a second separate ruins section.
* medieval ruin 08 db3, with 10,840 polygons; no moving parts.
* medieval ruin 08 db4, with 15,905 polygons; no moving parts.
* medieval ruin 08 db7, with 9,568 polygons; no moving parts.
* medieval ruin 09 m3, with 6,920 polygons; no moving parts.
* medieval ruin 09 m3a, with 11,386 polygons; includes a separate door part.
* medieval ruin 09 m3b, with 7,898 polygons; no moving parts.
* medieval ruin 09 m4, with 8,980 polygons; includes a separate door part.
* medieval ruin 10 f1, with 10,469 polygons; no moving parts. includes a water plane, which can easily be recolored.
* medieval ruin 10 f2, with 16,150 polygons; no moving parts. includes a water plane, which can easily be recolored.
* medieval ruin 10 f3, with polygons; no moving parts. includes a water plane, which can easily be recolored.
- made entirely with 3 point polygons (triangles).
- includes logically named materials, such as base, rocks, columns, water, and more. this makes it very easy to recolor the model.
- maps are named the same as the material.
- the obj version includes an mtl file, which your software program should read to colorize the model.
- the obj version is not rigged.
* the models are uv mapped.
* one set of texture maps for each model, with corresponding normal/ bump maps, at 1024x1024 pixels.
for use in any software that can import obj or fbx files.
also works great for military scenes.
- includes the following 18 models:
* medieval ruin 01 hr1, with 10,944 polygons; no moving parts.
* medieval ruin 01 sp1, with 72,741 polygons; no moving parts.
* medieval ruin 01 sp4, with 27,046 polygons; no moving parts.
* medieval ruin 01 sp5, with 23,691 polygons; no moving parts.
* medieval ruin 02 r1, with 9,184 polygons; includes a second separate ruins section.
* medieval ruin 02 r5, with 11,986 polygons; no moving parts.
* medieval ruin 02 r6, with 14,852 polygons; no moving parts.
* medieval ruin 02 r8, with 14,510 polygons; includes a second separate ruins section.
* medieval ruin 08 db3, with 10,840 polygons; no moving parts.
* medieval ruin 08 db4, with 15,905 polygons; no moving parts.
* medieval ruin 08 db7, with 9,568 polygons; no moving parts.
* medieval ruin 09 m3, with 6,920 polygons; no moving parts.
* medieval ruin 09 m3a, with 11,386 polygons; includes a separate door part.
* medieval ruin 09 m3b, with 7,898 polygons; no moving parts.
* medieval ruin 09 m4, with 8,980 polygons; includes a separate door part.
* medieval ruin 10 f1, with 10,469 polygons; no moving parts. includes a water plane, which can easily be recolored.
* medieval ruin 10 f2, with 16,150 polygons; no moving parts. includes a water plane, which can easily be recolored.
* medieval ruin 10 f3, with polygons; no moving parts. includes a water plane, which can easily be recolored.
- made entirely with 3 point polygons (triangles).
- includes logically named materials, such as base, rocks, columns, water, and more. this makes it very easy to recolor the model.
- maps are named the same as the material.
- the obj version includes an mtl file, which your software program should read to colorize the model.
- the obj version is not rigged.
* the models are uv mapped.
* one set of texture maps for each model, with corresponding normal/ bump maps, at 1024x1024 pixels.
for use in any software that can import obj or fbx files.