3dExport
Male Female Base Rig
by 3dExport
Last crawled date: 1 year, 11 months ago
This is a model of a Male And Female Base Rig Originally created with Maya 2018 and Blender 3.1 || USAGE || This model was designed for use as a real-time asset in a [videogame or simulation] This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.] || SPECS || This model contains 8 and 9 separate objects male and female This model contains 18812 and 24318 male and female vertex with TurboSmooth OFF This model contains Arnold standard materials for Arnold render Maya 2018 and Blender standard materials for Blender Cycles render || PRESENTATION IMAGES || There are extra elements in the preview images that are not included in the file. All preview images are rendered with Arnold render and Maya 2018 and Blender Cycles render .... No Photoshop or compositing used, Product is ready to render out-of-the-box. Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer and Blender 3.1 If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails. Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings. || TEXTURES || Total 16 texture file Maya 2018 Arnold Render and blender 3.1 Cycles render 4096x4096 JPG (5) - body all (Color,Glossy,normal,SSL,SSL color ) 4096x4096 JPG (4) - Eye Ball (Color,Normal,Specular,glossy) 4096x4096 JPG (2) - Hair (Color,Alpha ) 1024x1024 JPG (1) - Eyelash (Alpha) 1024x1024 JPG (1) - Jaw ( Color) 800x800 JPG (1) - Toung ( Color) 11_brasschaat_workplace.hdr for skydoom light .. All textures are created from original photographs or drawings || GENERAL || Scene objects are organized by layers / groups No third-party renderer or plug-ins needed to use this product. || ANIMATIONS || Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes) Morph and Joint base control system Used for Maya 2018..... Maya 2018:The rigging of this file is done using custom rigging controls The skinning in this file is done using Skin modifier Blender 3.1 :The rigging of this file is done using Blender rigify and Auto rig pro (Both are separate file ) And morph target base customize facial expretion control and defalt rigify facial control setup.. || ADDITIONAL NOTES || Recommendation....... For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file all texture pack include (TexturePack.rar) Obj,FBX file format does not have textures/materials applied and will not render like the preview images.
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