Thingiverse
Mages Guild (Fourth Edition Pocket-Tactics Update) by dutchmogul
by Thingiverse
Last crawled date: 3 years, 1 month ago
This is an update of our old Mages Guild set for the new Fourth Edition Pocket-Tactics rules. If you printed that set for the third edition stuff, you can now use the units as a faction (or in custom builds) for the new stuff!
This set also introduces rules for spell cards which may be used in any custom force build that includes units with the Mage type.
We've set up a Patreon page for anyone who's interested in helping to fund us so we can keep making free and open sourced games like Pocket-Tactics, Wayfarer Tactics. and others, not to mention the growing catalog of gaming miniatures that you can use for whatever you want! (Psst... we take requests and commissions...)
Enjoy!
-------------------------------------------------RULES-------------------------------------------------------
For a standard 50 point build you'll want to build using a combination of units and spell cards. For a starting build, consider the following: Guild Initiate x1, Guild Apprentice x1, Guild Mage x1, Guild Guard x1, Grand Librarian x1 (totaling 32 points + 18 points worth of spell cards, Stonework tile x4, Water tile x2. The Fortress, Ruins, or Township features are good tactical/thematic choices for this build.
Inverted-color images of the rules cards are available here, here, here, and here if you want something a little less ink-intensive.
SETTING UP
To begin, each player builds a force by selecting a number of units that total 50 points or less. For a larger game, you and your opponent could agree on a higher point total.
Next, each player chooses 6 tiles and all of the tiles are dropped into a bag and shuffled. Then, players agree (randomly, if you choose) on a “central feature” tile and then each choose a feature for themselves. (features are the 3-dimensional tiles such as Forest, Highlands, Villages, et cetera). Draw a single tile from the bag and place the central feature into that tile. Rolling off to see who goes first, players take turns drawing tiles from the bag and placing them adjacent to one another in whatever configuration they wish. Once all of the tiles have been placed, each player (in turn order decided by the roll-off) places their chosen feature so that it is both as many tiles away from the center and from one another as possible.
Once the map has been generated, players place up to three units of their choice (as many as they can fit) either in or adjacent to their chosen feature using the rolled-off turn order. You may only ever have a single unit occupy a tile or feature. Once this is finished, game play begins starting with the last player to place their units.
PLAYING THE GAME
Each turn, a player may either move one of their units, use one of their units to assault an enemy unit, or deploy a new unit onto the map.
MOVING: When activating a unit to move, they may do so into any unoccupied tile adjacent to them. If an allied unit is in an adjacent tile, the moving unit may “hop” over that unit to get to an open tile adjacent to their ally. A unit may only hop a single ally per move. Some features (Forests, Highlands, Villages, et cetera) have special movement considerations that will be listed on their rules card. Spaces that do not contain a tile may not be moved into.
SWIFT UNITS: Units with this symbol on their rules card may perform a number of bonus moves equal to the numeric value listed to the side when they are activated to move.
FLYING UNITS: Units with this symbol on their rules card may perform a number of bonus moves equal to the numeric value listed to the side when they are activated to move and may hop over enemy units as though they were allies when doing so.
ASSAULTS: When activating a unit to assault an adjacent enemy, each player tests their units Offense (OFF) by rolling their red dice and defense (DEF) by rolling their blue dice. A unit will have between zero and three of each kind of dice as shown on their rules cards. The assault occurs in three phases:
Roll Phase- All dice are rolled simultaneously.
Bump Phase- Some units have “bumps,” a numeric value with a + listed under either their OFF or DEF dice. Starting with the player initiating the assault, each player may take turns using a single bump. Each bump may adjust a single die result (either OFF or DEF) up by its value (though a single die may not go higher than 6). Some units may have multiple bump values listed under their dice or granted by special abilities or terrain effects.
Re-Roll Phase- Starting with the player initiating the assault, each player takes turns using any re-rolls they are afforded, either by special abilities or terrain/unit placement. Each re-roll allows the player to re-roll one of their die results (OFF or DEF). A unit that has adjacent allies is benefiting from “support” and gains one re-roll per ally. A unit also gains a single re-roll when occupying their “favored terrain” (a terrain tile or feature that is shown on their rules card).
Tally Phase- Each player checks their OFF results and checks them against the opponent's DEF results. Starting with the highest OFF die, compare it to the highest enemy DEF die. If the results are a tie, move on to the next highest. If a single OFF die can't be matched or beat by value from the enemy's DEF, that enemy is “defeated” and is removed from the map and placed in the victorious player's captures (a space to the side of the map on that player's side). If the OFF cannot beat the enemy DEF values, that unit is safe. Note that, because all dice are rolled at once, it is possible for both units to defeat one another simultaneously.
RANGED ATTACKS: Units with this symbol on their rules card may make assaults against units that are an extra number of tiles away equal to the numeric value listed to the side. Count through the closest route to get to the target before making a ranged assault. Features and enemy units block line of sight (except when a Flying unit is targeted or is making the assault) and empty spaces (spaces without a tile) always block line of sight. If a unit being assaulted is not capable of meeting the range requirements to the attacker, they may not roll their OFF dice for that assault.
DEPLOYMENT: In place of activating one of your units already on the map, you may choose a unit from your reserves (any of the units you didn't put on the map at the start of the game that haven't been captured by enemies) and place them adjacent to any feature on the map that you control (provided the space is unoccupied). If no such tile exists, you may not deploy a unit until one opens up.
Any player may, in place of performing a regular move action, move a piece into an occupied feature tile to return that unit to reserves. Similarly, a unit that is occupying a feature may move into that feature to return to reserves, though you then cede control of the feature by doing so.
TYPES
Listed directly beneath a unit's name are a number of “types” (Human, Elf, Robot, et cetera). These types have no effect on their own, though are referenced by certain abilities and terrain effects that may either be beneficial or detrimental to the unit.
HAZARDS
Some terrain tiles and features contain hazards. These are special effects that occur when a unit is moved into that tile. Units that are deployed into a tile with hazard effects ignore them, as do units that have that tile type as their favored terrain.
WATER: A unit moving into a Water tile must succeed at a DV 5 DEF test or be defeated immediately after doing so.
If a feature is placed in a terrain tile, the tile counts as that feature rather than the terrain type, and therefore negates any hazard effects native to the terrain type.
VICTORY CONDITIONS
A player achieves victory as soon as their opponent (or opponents) cannot activate or deploy any units. Alternately, victory is secured the moment any single player controls all features on the map.
USING SPELL CARDS
When using spell cards in your force, each card selected is subtracted from your force point total. For example, if your are including the Fireball spell (which costs 2 points as indicated at the bottom of the card) in a standard 50-point force, it takes up 2 of those 50 points. You may use any number of spell cards in your force build provided you can afford their point cost and may use duplicates of the same spell if you like.
At the start of the game, shuffle all of your spell cards into a deck, then draw up to five of them. At the start of each turn, you may draw back up to five if you have less than five cards in your hand. You may not have more than five cards in your hand at any time.
Any unit with the Mage type may use spell cards, following the instructions when doing so. After a spell card has been used, place it in a discard pile designated to the side of the deck. Discarded cards may not be used again (except with the use of special abilities like the 'Grand Grimoire' ability possessed by the Archmage).
This set also introduces rules for spell cards which may be used in any custom force build that includes units with the Mage type.
We've set up a Patreon page for anyone who's interested in helping to fund us so we can keep making free and open sourced games like Pocket-Tactics, Wayfarer Tactics. and others, not to mention the growing catalog of gaming miniatures that you can use for whatever you want! (Psst... we take requests and commissions...)
Enjoy!
-------------------------------------------------RULES-------------------------------------------------------
For a standard 50 point build you'll want to build using a combination of units and spell cards. For a starting build, consider the following: Guild Initiate x1, Guild Apprentice x1, Guild Mage x1, Guild Guard x1, Grand Librarian x1 (totaling 32 points + 18 points worth of spell cards, Stonework tile x4, Water tile x2. The Fortress, Ruins, or Township features are good tactical/thematic choices for this build.
Inverted-color images of the rules cards are available here, here, here, and here if you want something a little less ink-intensive.
SETTING UP
To begin, each player builds a force by selecting a number of units that total 50 points or less. For a larger game, you and your opponent could agree on a higher point total.
Next, each player chooses 6 tiles and all of the tiles are dropped into a bag and shuffled. Then, players agree (randomly, if you choose) on a “central feature” tile and then each choose a feature for themselves. (features are the 3-dimensional tiles such as Forest, Highlands, Villages, et cetera). Draw a single tile from the bag and place the central feature into that tile. Rolling off to see who goes first, players take turns drawing tiles from the bag and placing them adjacent to one another in whatever configuration they wish. Once all of the tiles have been placed, each player (in turn order decided by the roll-off) places their chosen feature so that it is both as many tiles away from the center and from one another as possible.
Once the map has been generated, players place up to three units of their choice (as many as they can fit) either in or adjacent to their chosen feature using the rolled-off turn order. You may only ever have a single unit occupy a tile or feature. Once this is finished, game play begins starting with the last player to place their units.
PLAYING THE GAME
Each turn, a player may either move one of their units, use one of their units to assault an enemy unit, or deploy a new unit onto the map.
MOVING: When activating a unit to move, they may do so into any unoccupied tile adjacent to them. If an allied unit is in an adjacent tile, the moving unit may “hop” over that unit to get to an open tile adjacent to their ally. A unit may only hop a single ally per move. Some features (Forests, Highlands, Villages, et cetera) have special movement considerations that will be listed on their rules card. Spaces that do not contain a tile may not be moved into.
SWIFT UNITS: Units with this symbol on their rules card may perform a number of bonus moves equal to the numeric value listed to the side when they are activated to move.
FLYING UNITS: Units with this symbol on their rules card may perform a number of bonus moves equal to the numeric value listed to the side when they are activated to move and may hop over enemy units as though they were allies when doing so.
ASSAULTS: When activating a unit to assault an adjacent enemy, each player tests their units Offense (OFF) by rolling their red dice and defense (DEF) by rolling their blue dice. A unit will have between zero and three of each kind of dice as shown on their rules cards. The assault occurs in three phases:
Roll Phase- All dice are rolled simultaneously.
Bump Phase- Some units have “bumps,” a numeric value with a + listed under either their OFF or DEF dice. Starting with the player initiating the assault, each player may take turns using a single bump. Each bump may adjust a single die result (either OFF or DEF) up by its value (though a single die may not go higher than 6). Some units may have multiple bump values listed under their dice or granted by special abilities or terrain effects.
Re-Roll Phase- Starting with the player initiating the assault, each player takes turns using any re-rolls they are afforded, either by special abilities or terrain/unit placement. Each re-roll allows the player to re-roll one of their die results (OFF or DEF). A unit that has adjacent allies is benefiting from “support” and gains one re-roll per ally. A unit also gains a single re-roll when occupying their “favored terrain” (a terrain tile or feature that is shown on their rules card).
Tally Phase- Each player checks their OFF results and checks them against the opponent's DEF results. Starting with the highest OFF die, compare it to the highest enemy DEF die. If the results are a tie, move on to the next highest. If a single OFF die can't be matched or beat by value from the enemy's DEF, that enemy is “defeated” and is removed from the map and placed in the victorious player's captures (a space to the side of the map on that player's side). If the OFF cannot beat the enemy DEF values, that unit is safe. Note that, because all dice are rolled at once, it is possible for both units to defeat one another simultaneously.
RANGED ATTACKS: Units with this symbol on their rules card may make assaults against units that are an extra number of tiles away equal to the numeric value listed to the side. Count through the closest route to get to the target before making a ranged assault. Features and enemy units block line of sight (except when a Flying unit is targeted or is making the assault) and empty spaces (spaces without a tile) always block line of sight. If a unit being assaulted is not capable of meeting the range requirements to the attacker, they may not roll their OFF dice for that assault.
DEPLOYMENT: In place of activating one of your units already on the map, you may choose a unit from your reserves (any of the units you didn't put on the map at the start of the game that haven't been captured by enemies) and place them adjacent to any feature on the map that you control (provided the space is unoccupied). If no such tile exists, you may not deploy a unit until one opens up.
Any player may, in place of performing a regular move action, move a piece into an occupied feature tile to return that unit to reserves. Similarly, a unit that is occupying a feature may move into that feature to return to reserves, though you then cede control of the feature by doing so.
TYPES
Listed directly beneath a unit's name are a number of “types” (Human, Elf, Robot, et cetera). These types have no effect on their own, though are referenced by certain abilities and terrain effects that may either be beneficial or detrimental to the unit.
HAZARDS
Some terrain tiles and features contain hazards. These are special effects that occur when a unit is moved into that tile. Units that are deployed into a tile with hazard effects ignore them, as do units that have that tile type as their favored terrain.
WATER: A unit moving into a Water tile must succeed at a DV 5 DEF test or be defeated immediately after doing so.
If a feature is placed in a terrain tile, the tile counts as that feature rather than the terrain type, and therefore negates any hazard effects native to the terrain type.
VICTORY CONDITIONS
A player achieves victory as soon as their opponent (or opponents) cannot activate or deploy any units. Alternately, victory is secured the moment any single player controls all features on the map.
USING SPELL CARDS
When using spell cards in your force, each card selected is subtracted from your force point total. For example, if your are including the Fireball spell (which costs 2 points as indicated at the bottom of the card) in a standard 50-point force, it takes up 2 of those 50 points. You may use any number of spell cards in your force build provided you can afford their point cost and may use duplicates of the same spell if you like.
At the start of the game, shuffle all of your spell cards into a deck, then draw up to five of them. At the start of each turn, you may draw back up to five if you have less than five cards in your hand. You may not have more than five cards in your hand at any time.
Any unit with the Mage type may use spell cards, following the instructions when doing so. After a spell card has been used, place it in a discard pile designated to the side of the deck. Discarded cards may not be used again (except with the use of special abilities like the 'Grand Grimoire' ability possessed by the Archmage).
Similar models
thingiverse
free
Freespace Privateers (Fourth Edition Pocket-Tactics Update) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Cybernetic Liberation Front (Fourth Edition Pocket-Tactics Update) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Quanar Night Cult (Fourth Edition Pocket-Tactics Update) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Fantasy Personalities (Fourth Edition/Wave 1) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Nine Worlds Personalities (Wave 1/Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Core Set 1 (Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Core Set 6 (Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Core Set 7 (Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Core Set 2 (Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
thingiverse
free
Pocket-Tactics: Core Set 3 (Fourth Edition) by dutchmogul
...occupied feature tile to return that unit to reserves. similary, a unit that is occupying a feature may move...
Guild
3ddd
$1
Ковров сборник 1
...сборник 1 3ddd ковер ковры дизайнеров alexandra champalimaud, designers guild helen amy murray, suzy hoodless, tamsin de roemer, tim...
3d_ocean
$80
Top-Down City
...city 3docean barrel building cartoon channels environment fantasy town guild harbor house lighthouse market medieval city port rock stone...
3ddd
$1
ткани Designer Guild
...ткани designer guild
3ddd
5 текстур
3ddd
$1
Подушки Designers Guild Varese Marine
...подушки designers guild varese marine
3ddd
подушка
designers guild varese marine cushion - 60x45cm
3ddd
$1
John Richard 65" Water Guilded Floor Lamp
...5"h water gilded floor lamp
product specifications
sold by
the classy cottage
category
floor lamps
style
contemporary
cg_studio
$39
Free Masonic Grand Lodge Sign3d model
...masonic masonry sign logo grand lodge compass square illuminati guild ancient union organisation freemasonry association symbol eye seeing god...
3d_export
$9
Low-poly cartoon fairy tail guild building
...preview images were rendered in blender 3d (cycles; 1024 samples)<br>materials: 6<br>vertices: 22299; polygons: 16856
3d_export
$5
logo the guild of food writers
...logo the guild of food writers
3dexport
logo the guild of food writers
3d_export
$15
clay building
...building was modelled from reference and used as a guild hall in the series. the building is made from...
3d_export
$10
heroes 3 rampart magic guild forgamelphp
...s, normalopengl). both versions are available in fbx and obj format the renderings on the preview are made with the hypoli model.
Dutchmogul
thingiverse
free
DnD bookends by Joekid200
...by ragingowlbear: https://www.thingiverse.com/thing:2521474 wall by devonjones: https://www.thingiverse.com/thing:2936588 treasure by dutchmogul https://www.thingiverse.com/thing:2010492 outside entrance by gholland: https://www.thingiverse.com/thing:2061435 statues by devonjones:...
thingiverse
free
Modular Cyclopean Ruins/Ruins of Zoth (from dutchmogul) Scaled for 1 inch grid/~28mm by MaxyMax
...rse.com/dutchmogul/designs
i scaled these things down for dnd terrain for myself and thought it might be useful for someone else.
thingiverse
free
Human Armoured Handgunners by rave91shock
...source finder is so broken): sculptris dummy: knight by dutchmogul ratmen snipers by vidovicarts customizable supportless german landsknecht by...
thingiverse
free
Human Knight Archers by rave91shock
...sword and scabbard by mrmcangry knight (28mm/32mm scale) by dutchmogul knights of black crystal cove by...
thingiverse
free
Plug In Pumpkin Warrior by bkgarrison
...pumpkin warrior by bkgarrison thingiverse remixed the parts from dutchmogul to plug into a real pumpkin. these are 10x...
thingiverse
free
Bog Mummy Sun Cultists [NO SUPPORTS NEEDED] by Ellie_Valkyrie
...as a thank you to the community (and to dutchmogul! if you like these bog mummies, you should definitely...
thingiverse
free
Fearsome Fiends: Dreth by dutchmogul
...s, access to new storefront releases and our entire back catalog, plus licensing options to sell printed versions of our designs.
thingiverse
free
Steampunk Dragon Hunter Battlewagon by cikkirock
...normal ballista wagon. as well as added parts from dutchmogul gnomedozer to the drivers wagon, and added a few...
thingiverse
free
Rhokk, Half-Orc Axe Fighter (V2) by barfchugger
...from warduke by dutchmogul:https://www.thingiverse.com/thing:3819155 axe and shield are from dutchmogul as well:https://www.thingiverse.com/thing:2441531 this is a reupload my d&d 5e...
thingiverse
free
Daring Delvers: Support Free Adventurers by dutchmogul
...s, access to new storefront releases and our entire back catalog, plus licensing options to sell printed versions of our designs.
Mages
3ddd
$1
Character mage
...ура , игрушка
in archive:
- fbx
- obj
- scene
- renders
- vraymat
polys - 53 884 polys
cg_studio
$34
Fantasy Fountain3d model
...ue max
.obj .mb .max .fbx .c4d .3ds - fantasy fountain 3d model, royalty free license available, instant download after purchase.
3d_ocean
$15
Assets of Stone Pack
...ly mage sage statue stone
realistic styled, low poly statues and fountains, ideal for helping to populate your game environments.
3d_ocean
$19
Necromancer
... model or strategy rpg game. texture format: .png texture sizes: 2048×2048, 1024×1024, 512×512, 256×256. 13 animation only in ...
3d_ocean
$29
Low Poly Skeleton Mage
...to achieve the look as seen on the preview images ...
3d_ocean
$3
Simple Coffee Mug
...created in blender 2.6 and exported in format(.obj),(.fbx) and (.3ds).mages previews were rendered with blender internal render(cycles). caution:the coffee...
3d_ocean
$55
Low Poly Mini Skeleton Swarm Pack
..., tail, wish and king jaw bone. all are rigged and ready to be animated in maya 2013 (any previous maya version will not work ...
3d_ocean
$89
Low Poly Skeleton Crew 02
...keleton king and skeleton swordsman. they are bound to hik skeletons and ready to be animated. as a side note i should add tha...
3d_ocean
$15
mini Skeleton Low Poly Animated
...d ready for game. ultra low number of polycount allows you to use it on any platform (android etc) model comes with 512×512 te...
3d_ocean
$15
Low Poly Micro Wizard Morgan Fizban
...ons and elixirs of the most curious kind. he has a similar rig to the other micro creatures and can easily be animated. as a s...
Fourth
3d_ocean
$89
Hyundai Accent (i25) Sedan 2012
...sedan 2012 3docean 4-door accent attitude avega blue dodge fourth generation grand hyundai hyundai accent i25 sedan solaris verna...
3d_ocean
$89
Nissan Altima 2012
...nissan altima 2012 3docean 2012-2015 4-door altima family fourth generation japan japanese l32 mid-size nissan nissan altima saloon...
3d_ocean
$89
Iveco Daily Panel Van 3300 H2 2008
...van 3300 h2 2008 3docean 2006-2011 daly eco ecodaly fourth generation h2 irisbus italian italy iveco iveco daily minivan...
3d_ocean
$89
Lexus HS 2010
...auto show. the lexus hs 250h will be lexus’ fourth hybrid...
3d_ocean
$89
Nissan Altima coupe 2012
...altima coupe 2012 3docean 2-door 2012-2015 altima coupe family fourth generation japan japanese l32 mid-size nissan nissan altima the...
3d_ocean
$15
Vray Studio Setup v.4 - Cartoons & Comics
...kit vray setup vray studio vray toon item description fourth part of my vray + 3dsmax studio setups. i...
3d_ocean
$5
Low Poly Simple Short Sword 04
...weapon this simple low poly short sword is the fourth in a series of game ready weapons. it comes...
3d_ocean
$6
Clam Shell Shoes Showcase Platform
...women clam shell shoes showcase concept platform 3d model fourth model; i uniquely designed, created for a design competition...
3d_ocean
$89
Hyundai Accent (i25) Hatchback 2012
...hatchback 2012 3docean 5-door accent attitude avega blue dodge fourth generation grand hatchback hyundai hyundai accent i25 solaris verna...
3d_ocean
$89
VolksWagen Golf Variant 2010
...of the world bestseller, volkswagen golf variant is the fourth body version to be launched after the three- and...
Tactics
3d_export
free
Download free KA BAR USMC combat knife black 3D Model
...e blade weapon tactical military gun modern war human accessory
ka bar usmc combat knife black 3d model anton.dddv 88777 3dexport
3d_ocean
$9
Folding Pocket Knife
...your projects with this high quality model. the model is highly accurate, based on real product, detailed and with nice topolo...
cg_studio
$139
Oshkosh MTVR Mk233d model
...rt truck army navy usa supply
.max - oshkosh mtvr mk23 3d model, royalty free license available, instant download after purchase.
3d_ocean
$6
Go Game
...go japanes korean play points rule stones strategy table tactics think weiqi white wood go – is a board...
3d_ocean
$15
Tactical Shoot-Gun eitable 3ds max and obj file
... law enforcement units. excels at close quarters combat and it packs a devastating punch. geometry: polygon polygon count: 131...
3d_ocean
$15
Benelli Nova Pump Tactical
...oses. - poly count: 900 polys - formats: max /obj /fbx/3ds/dxf - high detail was preserved with 2048×2048 textures - maps incl...
3d_ocean
$15
Steyr Scout Tactical Elite
...poses. - poly count: 1722 polys - formats: max /obj /fbx/3ds/dxf - high detail was preserved with 2048×2048 textures - maps in...
3d_ocean
$89
Military Tanker Truck (KrAZ-6322)
...n off-road truck 6×6 for extreme operations. it was first presented at the 1994 defence industry trade in kiev. the 6233 is ma...
3d_ocean
$12
mamba
...fuse, specular, normal map 2048×2048 tga or 1024×1024 .max scanline\\mentalray – with textures obj .fbx attention formats obj,...
3d_ocean
$9
Low Poly ShotGun
... poly shotgun game model, 735 tris, 391 verts,2048×2048 diffuse & normal maps,if you feel any problem leave a comment.thanks!
3ddd
$1
INNOVATION Idun Sofa Bed - lounger
.../ lounger size: 90 x 220 cm / comfort: pocket spring / legs: lacquered oak / frame: mat black...
3d_ocean
$9
Folding Pocket Knife
...your projects with this high quality model. the model is highly accurate, based on real product, detailed and with nice topolo...
3ddd
$1
Kare Design Clock art. no 66893
...kare , часы producent: kare design model: time machine pocket ...
archive3d
free
Knife 3D Model
...knife 3d model archive3d knife penknife pocket knife clasp-knife knife n300715 - 3d model (*.gsm+*.3ds) for...
3ddd
$1
Laura Ashley - Alice Bed
...files: 3dsmax2015, 3dsmax2012, .fbx(2010), .obj polys 294,229 verts 294,789 quadshttp://mto.lauraashley.com/uk/furniture/p/alice-bed-mattress-double-pocketsprung-mattress ...
3d_ocean
$4
USB Flash Drive 02
...disk drive easy electronic flash memory microsoft pc pen pocket removable seven storage three thumb two windows thank you...
3d_ocean
$4
USB Flash Drive 04
...electronic flash high interface mac memory modern pc pen pocket reliable removable sleek speed storage stylish tech technology thumb...
3d_ocean
$5
Crystal Office Card Pocket
...d pocket model, with materials, texture and lights. 3ds max 2012 vray render you can change card and clock textures as you like .
3d_ocean
$4
USB Flash Drive 07
...electronic flash high interface mac memory modern pc pen pocket reliable removable sleek speed storage stylish tech technology thumb...
3d_ocean
$4
USB Flash Drive 05
...electronic flash high interface mac memory modern pc pen pocket reliable removable sleek speed storage stylish tech technology thumb...
Update
3d_ocean
$15
Selling 3D Models True Secrets of 3D Artists book
...to turbosquid vray updated to version 1.1 at 07.12.2015, update includes: - whole book re-edited to better reading -...
3ddd
$1
Vintage Fan & Suitcases
...есть отдельная библиотека материалов (для быстрой смены материалов используйте update scene materials from library). для металлов в канале отражений...
3d_ocean
$9
Colorful balloons
...have any questions about my items or want to update to this item after the selling, please contact me....
3d_ocean
$12
20 Wood Floor Planks - Truffle
...3docean residence ted todd truffle wood floor plank textures update! based on feedback the lighting variation on some of...
3d_ocean
$10
Photorealistic Jewelry Render Pack for V-Ray
...tomislavn topaz v-ray vray white gold zircon 25.09.2013. free update for all buyers | includes better lightning and materials...
3d_ocean
$8
Nike Ordem 2 Official Match Ball
...liga league nike official ordem premier serie a soccer update! nike ordem 2 soccer ball for the next season....
3d_ocean
$12
Bags And Box Vray - (C4D)
...3ds. c4d. dxf. obj. needs plugin for c4d: http://www.codeworkers.de/garage-plugins-reeperx.html update added. “happy meal...
3d_ocean
$2
Low Poly Pine Tree
...have any questions about my items or want to update to this item after the selling,...
3d_ocean
$19
Element3D - Apple Macbook Pro Retina
...laptop mac macbook notebook retina screen thunderbolt tomislavn 22.09.2014. update model! added speaker grid and some more detailed textures...
3d_ocean
$55
V-Ray Render Setup Collection 1-5
...render setups from 1 to 5, with all new update support for older 3dsmax versions starting from 2011 and...
Edition
3d_export
$49
HTC One Gold Edition 3D Model
... android droid cell phone mobile cellular tft lcd touchscreen touch screen
htc one gold edition 3d model humster3d 91801 3dexport
3ddd
$1
Дверь классика молочно-белый лак
...2014 (с развернутыми модификаторами loft, symmetry и т.п.), а также fbx и obj с коллапснутыми модификаторами- чистый edit poly :)
3ddd
$1
C-280REM Caribbean Paradize Limited Edition+TV
...ил. модель содержит 256 124 tris. материалы вирей, все текстуры присутствуют. версии 2010, 2011, фбх.
3ddd
$1
Natuzzi Editions B873 Кресло
...етании с обточенные деревянной ногой сделать эту коллекцию должно иметь для тех, кто ценит высокое качество и ценность в их доме.
3ddd
$1
Пуф Contemporary ottoman PAPEETE
...ditable poly.
127 тысяч полигонов, 65 тысяч вершин.
текстура ткани высокого разрешения (3k) собственного производства.
mr.spoilt
3d_ocean
$17
Smith & Wesson Model 1 Whith Short .22
...le whith materials and ready for rener in v-ray 3.0 include bulet .22 model rady to animate, contain component part easy to edit
3d_ocean
$9
Pack Missile 3D Model
... with vray, live screenshots from after effects (element3d workspace) and edited with photoshop. 12 missile model included and...
3d_ocean
$16
Mermaid
...olygons. made entirely in 3ds max 2015. it’s completely editable which means you can tweak whatever you need – if needed. not ...
3d_ocean
$15
Apple watch v1
...3docean aluminum apple band blue buckle case classic clock edition gold iphone iwatch modern silver sport stainless steel watch...
3d_ocean
$15
Apple watch v5
...3docean aluminum apple band blue buckle case classic clock edition gold iphone iwatch modern silver sport stainless steel watch...