Lure of the Prophets (a boardgame) W.I.P. by Massenzio 3d model
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Lure of the Prophets (a boardgame) W.I.P. by Massenzio

Lure of the Prophets (a boardgame) W.I.P. by Massenzio

by Thingiverse
Last crawled date: 3 years ago
Hi,
this is a collection of the items needed to play my work in progress boardgame.
The items itself are for large parts work in progress, i'm finishing the parts, then i'm reorganizing all here and put for each parts the number of printing needed.
all the items needed for the game will be put in thingiverse (noncommercial cc :D) as soon as i finished them.
02/01/2021
THE GAME (HARD REWORK ON IT) IS FREELY AVALAIBLE ON TABLETOP SIMULATOR, you can add it using this workshop link:

Rules are inside (pdf) cards also.

i'm seeking for beta tester, contact me if interested

use the link below.


https://steamcommunity.com/sharedfiles/filedetails/?id=2298269857
log :
23 Oct
the game is in beta in Tabletop simulator, if anyone is interested to try it, contact me.
08 Oct
the simulator is going to a good direction, the mini's are all "in reduced version of polygon" and i'm uploading them all here when they are 100% done.
Stay tuned, and if you wish to organize a playtesting group let me know!
here some of the image of the simulatorhttps://drive.google.com/file/d/1w8sPleLATJDEiEfGgjLvSQrf8n_DMEZg/view?usp=sharing
06 Oct
i'm spending some days in the effort of inserting on tabletop simulator all the miniatures to beta test the game... i upload a screenshot to let you see the situation.
Need to finish also the minis.. after that step i'll replace all the items here with the "beta" ones, more polished and with less poly.
27 Sept
all the 7 light infantries are done time to check the faction's knights then, and the last mini heroes and foes.
26 Sept
some light infantries are done (not so good but easy enough to be recon)
24 Sept
the game deck is done (using nandeck software) and is usable for the beta test. the loot deck also is done (using nandeck software, again), i put 2 sshot of them :D . now is time to finish the light infantries (hope in this week to finish them all).
21 Sept
in the last week i've polished the rules and refix some, the game is almost playable and indeed i play it :D (the first 3 sshot i added are part of some of the games played all in blender and with some help from spreadsheets and pen/paper to keep notes)
added the sorceress sisterhood heavy infantry

time to clean up the light infantries :D


time to finish the pawns that are missing cause the next step will be print it all and bring to playtesters :D

if some of you are able to group a party of 5 people and wanna become a playtester group please send me a message, we could try to cooperate. (the rulebook is in italian at the moment, but obviusly i will translate it soon)
13 Aug
happy bday to me :D

the "economic" map grid is done (https://www.thingiverse.com/thing:3041636), that is a buildable hex map grid you could virtually expand to any dimension ((n)8x8 hex map)


the strongest "map grid" is under the rebuild hammer (blender) and probably will make it on a week or similar.

i add 2 images of the cards decks needed to play the game (i reprinted again, cause i'm going to make a test play)
7 Aug
i've spent last week on remaking the "loot" card deck, and is on the way to be ready.
next week i try another pair of betaplay, maybe i'll put some photo.
1 Aug
not so many free time in this weeks (working !) so slow process at least on minis, the manual is under revision. and the map scenery start is probably decent at the moment.
i'm planning to finish the heavy infantry block, just one is remaining (the sorceress) (some need weapon to be "more" fat ehm...thick :D)
heavy inf of neutral town is done and also the Tonhl's army now have the heavy inf (suicidal inf :D)
19 july:
heavy infantry factions are almost done, i printed some and the swords were too thin (frag me!!) so i raise the thickness of them. Need to test the new with a print.
But now the prophets factions have customized heavy inf. time to customize also the powerful knights.
16 july:
other 2 minor heroes are molded, the ancient Lord Alfard (https://www.thingiverse.com/thing:3004772) and the strange mage Phoinx (https://www.thingiverse.com/thing:3004797), the remnant 2 minor heroes are on the way, and also i'm revamping the
heavy infantry (faction themed, cause they bear different helms, different weapons, and crest on shields, the first is the Belgor's inf : https://www.thingiverse.com/thing:3005351)
12 july:
-Another minor hero is done, Ximenes the swordmaster (https://www.thingiverse.com/thing:3003826)
12 july:
Minor heroes (the Fellows) are on building way,
--- Irro "the arrow" was done yesterday,https://www.thingiverse.com/thing:2998180)
--- Bio "the pageknight" was done today https://www.thingiverse.com/thing:3000610)
--- some others are coming soon (a total of 6-7 Fellows) :D
09 july:
after doing the ballista (the first siege, the second will be,obviusly a catapult) i manage to mold the magic pool site and the village. Now remains ruins and the minor heroes (of which i have almost all the idea done... need to finish 3 of them in different skills)
06 july:
manual is done for the movement parts and for the faction description, probably i will upload it as a first part asap.
archer is done (at least his first test), they have 2 ammo slot, i need to remold a bit the arrow-pin cause i would prefer to make it with the feathers side up
time to build the siege weapons :D
03 july:
the manual is proceeding and the pawns are almost all done (the remaining difficult one are the first sister mage, and the darkness queen cause i dressed her very badly :D, the other are infantry and siege but nothing really hard :D)
i'm testing some match in solo play (on computer simulator) and some rules are too way slow so those need to be rewritten!
i put some screenshot of the solo game... it appear fun to me :D
28 june:

the second minion of the dark Queen is almost done, Flug the corruptor, i model him to look like the "venice mask plague doctor" hope you like it.

using the base of Donzauker is easy to make darkness infantries, i make the heavy infantry with polearm weapon, now i'm thinking of more weapons to give them (suggestion accepted!)
27 june:
the first of the dark Queen minions is almost done, personally i like it :D , now is time to make the corruptor and the evil sister.
25 june:
prophets heroes are almost done (at least, their beta :D), now is time to do some
archers and evill troopers...
21 june:

knight with sword and shield: remixed the knights of normal factions. appear to be better and with no (?) thick parts difficult to print.

Tonhl the first hero is exited from blender. :D need to make probably some modify on armor but appear nice :D!
20 june:
Knight with mace and towershield : [redone] this is the neutral faction knight, (probably one of the rarest in the game lol), i added the -withshield and -withoutshield model stl. need to print it to test but have less "too thickness factor".
19 june:
the game carddeck is in wip, 42 cards are done, i am testing them and in combat phases, also, the spirit knight was reshaped to reduce too thick parts and the tao-shield was redone to easy the 3dprinting. also i upload the shield model separetedly and the knight with and without it.
7 june:
explaining a bit the crafting situation,
Cities : there will be 2-3 type of cities, with 1,2,3 hightowers (the more the harder to defeat, cause the hightower will give more defensive bonus) so City need to be done the 2 and 3 hightower versions, but i need to check the pin-zone before to go on.

Ruins/special hexes: there will be 3-4 ruins type, like dungeons, cemetery, broken towers, magic-pool. Some are already under crafting, other will have to be done.


Terrain Hills : hills are probably done, they are combinable and they stack in the grid
with ease, so, i need to print a bunch of them to test it, but appear to be ok.


Terrain Forests : forest appear to be ok, 1,2,3,4 hexes combinable, need to print in green pla to see the eyes sight, but appear ok (at least to the test i done)


terrain Mountain : need to be redone completely, the one i make are too ugly to be seen :D


fortress : there will be only the 2 hexes fortress (the 3 hexes planned but i dont like it)


Castles : appear to be ok, need to check the pin-zone with pin-barrel and flag-standard but the construction appear ok.


magic tower : need to be printed to check if is buildable, at my eyes appear ok, need to print it asap.


Units : need to be redraw the basic one, and helmets are too thin, so , blender and solidify need to be used better :D

heroes : the evil Queen of Darkness is almost prepared to ravage this world, miss the evil sceptre and probably need to improve the shaped the body and need to prepare the print, she is on the way :D (i put a screenshot of her today)
6 june:
added the 2 pin-items already done:
barrell-pin ---> need to be tested on barrell (salmeria) but it could be ok.
arrow-pin ---> waiting for archers units :D
magic castle ---> need to be tested on print
castle ------> tested on print, appear ok
fortress ----> tested on print, need to be recheck a bit the hightower space (or i print too fast :D)
5 June:
Hills ------> done 1,2,3,4 hexes, all are combinable so no need to do more
Forests--> done 1,2,3,4 hexes, all are combinable so no need to do more
City -------> need to test the Pin-able zone, cause the barrell/banner zone is limited
fortress---> need to enlarge a bit the high tower slot, the pawns i printed will have hard time entering it.
units-------> need to recheck and reprint... hard work wait me :D
What is missing:

the coinages (i try do it, cause i have lot of fun in blender :D)


some of the pin-items (arrows for archers, barrels for supply and flags are the most important of this kind)


some of the minor heroes (and foes)


orcs and undead


need to refine the factions knights (but crest , coat-of-arms and shields are easy , or at least, appear to be :D) this is NEXT TO DO THING!

need to refine the factions light infantry (the printed one was printed too way fast to be good as i wished)
Hope that this collection will be better than put items alone in thingiverse cause it's going to be a real mess otherway.
Don't esitate contact me if you want some info, look at the manuals or also criticts are very welcome.
The Rule book is in italian at the moment, i will translate it as soon as i find a group of beta players ( anglophone :D)
best wishes...
happy printing!
try to resume the actual situation (a bit messed up cause i've been in shortage of spare free time :D)
Buildable parts
Faction: darkness (NPC)[black side]
1 hero (darkness queen)

4 minor heroes (Donzauker, the dark army general :https://www.thingiverse.com/thing:2980501 ) (Flug , the corruptor : https://www.thingiverse.com/thing:2981063)
(Firedon the orc general) (Dark sister the black sorceress)

many pawn units
heavy infantry :https://www.thingiverse.com/thing:2981823
heavy infantry :https://www.thingiverse.com/thing:2986450
light infantry https://www.thingiverse.com/thing:2983065
orcs
undeads
specials
Faction: sorceress sisterhood [brown side]
heroine (sorceress prima inter pari)
4 minor heroines (sorceresses):
( 1 : https://www.thingiverse.com/thing:2984175)
( 2 : https://www.thingiverse.com/thing:2996094)
( 3 : https://www.thingiverse.com/thing:2998130)
( 4 :
5 spirit knights (https://www.thingiverse.com/thing:2968640)
many pawn units:
-- (light infantry https://www.thingiverse.com/thing:3121604
-- (heavy infantry https://www.thingiverse.com/thing:3112732)
-- archers=https://www.thingiverse.com/thing:2992623 ,
-- supply wagon
1 Magic Fortress (https://www.thingiverse.com/download:5006477)
Faction: prophet Belgor [orange side]
hero Belgor (https://www.thingiverse.com/thing:2975390 )
2-3 minor heroes (the fellows)

many pawn units :
--- knights https://www.thingiverse.com/thing:2971236
--- light infantry https://www.thingiverse.com/thing:3121723
--- heavy infantry https://www.thingiverse.com/thing:3005351
--- archers https://www.thingiverse.com/thing:2992623
--- supply wagons
--- flags,
--- siege https://www.thingiverse.com/thing:2992785
Faction: prophet Ajax [red side]

hero Ajax (https://www.thingiverse.com/thing:2975404)
2-3 minor heroes (the fellows)
--- knights https://www.thingiverse.com/thing:2971236
--- light infantry https://www.thingiverse.com/thing:3122851
--- heavy infantry https://www.thingiverse.com/thing:3009640
--- archers https://www.thingiverse.com/thing:2992623
--- flags,
--- siege https://www.thingiverse.com/thing:2992785
Faction: prophet Dalamar [blue side]
hero Dalamar (https://www.thingiverse.com/thing:2976788)
2-3 minor heroes (the fellows)
--- knights https://www.thingiverse.com/thing:2971236
--- light infantry https://www.thingiverse.com/thing:3121627
--- heavy infantry https://www.thingiverse.com/thing:3010442
--- archers https://www.thingiverse.com/thing:2992623
--- flags,
--- siege https://www.thingiverse.com/thing:2992785
Faction: prophet Shuren [purple side]
hero Shuren (https://www.thingiverse.com/thing:2974406)
2-3 minor heroes (the fellows)
--- knights https://www.thingiverse.com/thing:2971236
--- light infantry https://www.thingiverse.com/thing:3122848
--- heavy infantry https://www.thingiverse.com/thing:3010327
--- archers https://www.thingiverse.com/thing:2992623
--- flags,
--- siege https://www.thingiverse.com/thing:2992785
Faction: purifiers(NPC)[white side]
hero : Tonhl (https://www.thingiverse.com/thing:2971240)
some pawn units (knights)
light inf https://www.thingiverse.com/thing:3121674
heavy infantry https://www.thingiverse.com/thing:3030209
Faction: neutral cities(NPC)[dark grey side]
the minor heroes (grouped under the name "the fellow" will be neutral colored and could be recruited by any of the four prophets factions. The minor hero will help the players raising the max number of units-per-faction and with their unique skills (also they could cast minor magic)
knight
light infantry https://www.thingiverse.com/thing:3122831
archers (https://www.thingiverse.com/thing:2992623)
heavy infantry (https://www.thingiverse.com/thing:3028190)
the fellows companions, the lesser heroes that you can recruit on your faction during the
game, each one with different set of skills.
--- Irro "the arrow" ,https://www.thingiverse.com/thing:2998180)
--- Bio "the pageknight" https://www.thingiverse.com/thing:3000610)
--- Ximenes "the swordmaster" https://www.thingiverse.com/thing:3003826
--- Lord Alfard "the Capitol Highborn" https://www.thingiverse.com/thing:3004772
--- Phoinx "the wierd mage" https://www.thingiverse.com/thing:3004797
--- Sir Croft
--- more (2?) are coming :D
Terrains and special zone (table top maps)

fortress (https://www.thingiverse.com/download:5006347 )


castles (https://www.thingiverse.com/download:5006346)


towns and villages (https://www.thingiverse.com/thing:2996050)


ruins (


cemetery (https://www.thingiverse.com/download:5006157)

dungeons (https://www.thingiverse.com/download:5006110)
-magic pool (https://www.thingiverse.com/thing:2996073)
Hills (https://www.thingiverse.com/thing:2947914 and others )
mountains (https://www.thingiverse.com/thing:2968617)
forests (https://www.thingiverse.com/thing:2947825 and the others)

cities (https://www.thingiverse.com/thing:2925262)

the grid map (need to be revamped)
Massenzio

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