Low-Res Character Production - Constructing A Character For Next-Gen Games - Eat 3D model
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CGRiver
Low-Res Character Production - Constructing A Character For Next-Gen Games - Eat 3D

Low-Res Character Production - Constructing A Character For Next-Gen Games - Eat 3D

by CGRiver
Last crawled date: 8 years, 8 months ago
Apps Used:       3ds Max 2011, Photoshop, ZBrush 3.5r3, CrazyBump, and xNormalDuration:           4.5 HoursInstructor:         Adam SchumanDL Filesize:       Video Files: 951MB - Project Files: 472MBProject Files:   The final 3ds Max lowres
character files (2011 and 2010 versions). The final PSD textures. Obj files of
the decimated highres and polypaint textures. Multi-Obj 3ds Max script and 3
point realtime lighting fx file. 

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